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  • ...taxel you do not need to touch a single piece of code in order to create [[Tile|Tiles]], [[Villager NPCs|Villagers]] or [[Accessory|Clothing/Hair Styles]]. ...t is mostly guaranteed to work all models, especially Character Models and Tile Materials.
    23 KB (4,029 words) - 01:01, 12 July 2019
  • With that done, you will first need a [[Tile]] which can be obtained by [[Tile#Adding_the_Tile_Object_to_Staxel]]. This will come up later in the tutorial ...sure certain '''types''' of tiles exist in the region. This looks at every tile's categories to see if they match.
    26 KB (4,161 words) - 16:12, 24 August 2021
  • ...chnically does is maps each voxel inside of a model file to a respective [[Tile]] by using their colour. These are then placed accordingly. The file also s ...cture files are often very large files. They grow in size for every unique tile, and each of their unique rotations, causing it to look more complicated th
    17 KB (2,628 words) - 03:47, 23 March 2020
  • "tile" : "tile.code.here" ...r objects with auto tiling info, as you only want a single version of that tile appearing.
    10 KB (1,523 words) - 13:36, 3 November 2020
  • ...y_Terms#String|String]]): <code>A unique string which Particle System this object is.</code>''' ...to the tile. Often placing all values to 0.5 will place in the centre of a tile. Though this will change depending on use.
    7 KB (1,109 words) - 07:45, 7 February 2018
  • ...at is checked, then we can start creating the stuff needed to get the your tile into the game. Make sure that all files are already ready in the <code>\mod ...Key_Terms#String|String]]): <code>A unique string which villager what this object is.</code>'''
    8 KB (1,229 words) - 07:57, 12 September 2018
  • ...and Validate Assets</code>. If this succeeds, then HURRAY! you have a new tile in the game. If it fails, try and read the error to see what you have done ...s. For example this is like "staxel.item.crafting.BakingPowder" or "staxel.tile.grass". You will most commonly want to use you use the path to the Accessor
    9 KB (1,423 words) - 09:12, 19 January 2018
  • In Staxel, *.accessory files are a files which specify an object that should be attached to a player. This includes Hats, Eyes, Shirts, Pant ...nt to be able to search for your object. For example; Add in "blue" if the object is blue.
    26 KB (4,347 words) - 13:26, 27 August 2020
  • ...ed into the world. There are three different types; objects, materials and tile state entities. The three different types are used in different situations; * '''<tt>Tile State Entities</tt>''' - Basic objects that are extended to have extra prop
    50 KB (8,461 words) - 02:44, 9 November 2020
  • ..., these files will not play by themselves, some other component, such as a tile, needs to play these sounds. ...already made so that you can test the sound. Follow [[#Creating a In-game object]] to create one. Anything will do.
    7 KB (1,198 words) - 02:01, 17 November 2017
  • ...re used to specify interactable areas in a tile. These are used whenever a tile needs to specify only a certain area of it to be interactable. (e.g. Compar ...o place something (i.e. that is an entity like an item or player) into the tile. There are then two different ways to make docks. Docks for storage (Includ
    36 KB (5,593 words) - 13:20, 3 November 2020
  • ...place, you can then now specify this effect in other files, such as the *.tile files. ...odding_Key_Terms#String|String]]): <code>A unique string which Effect this object is.</code>'''
    4 KB (676 words) - 02:12, 16 November 2017
  • ...and Validate Assets</code>. If this succeeds, then HURRAY! you have a new tile in the game. If it fails, try and read the error to see what you have done ...s. For example this is like "staxel.item.crafting.BakingPowder" or "staxel.tile.grass". You will most commonly want to use you use the path to the Accessor
    12 KB (1,834 words) - 07:57, 1 February 2018
  • ...and Validate Assets</code>. If this succeeds, then HURRAY! you have a new tile in the game. If it fails, try and read the error to see what you have done ...s. For example this is like "staxel.item.crafting.BakingPowder" or "staxel.tile.grass". You will most commonly want to use you use the path to the Accessor
    9 KB (1,467 words) - 07:55, 2 February 2018
  • ...and Validate Assets</code>. If this succeeds, then HURRAY! you have a new tile in the game. If it fails, try and read the error to see what you have done ...s. For example this is like "staxel.item.crafting.BakingPowder" or "staxel.tile.grass". You will most commonly want to use you use the path to the Accessor
    14 KB (2,213 words) - 08:03, 9 January 2018
  • ...and Validate Assets</code>. If this succeeds, then HURRAY! you have a new tile in the game. If it fails, try and read the error to see what you have done ...s. For example this is like "staxel.item.crafting.BakingPowder" or "staxel.tile.grass". You will most commonly want to use you use the path to the Accessor
    49 KB (7,858 words) - 00:54, 12 July 2019
  • ...made). The third and final is "workPlaceTools", which specifies the tiles/tile objects in a workplace that the villager can "interact" with. (Stand around ...[[Modding_Key_Terms#String|String]]): <code>A unique string which job this object is.</code>'''
    7 KB (1,109 words) - 06:04, 5 December 2017
  • ...give to a player or what items to check for in crafting. You can also use object spawning ingame by using the /give command. ...ing is used for all tiles in the game. For example, the following spawns a tile of grass;
    22 KB (3,686 words) - 07:40, 12 December 2017
  • * Shovel will now break blocks even if a tile is above them. Will not break blocks with plants on them however. ...d “tilesToIgnore” to totems which will completely ignore any specified tile.
    118 KB (18,755 words) - 04:28, 30 June 2020
  • ...omponents are the most universal component. They are used for [[Items]], [[Tile|Tiles]], and plenty of other files. Literally anything that could be sold t [[#"value"]] is the amount you want people to buy this object for. [[#"sellPrice"]] is the amount you want people to sell this item for.
    4 KB (604 words) - 05:22, 3 November 2020

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