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- Ignore the handedness of the bodytype. That is, whether or not the animation should flip when concerning left han10 KB (1,523 words) - 13:36, 3 November 2020
- In Staxel, *.bodytype files are used to specify how something should move, and the various proper = Creating a *.bodytype file =5 KB (840 words) - 07:58, 3 October 2017
- "bodyType" : "mods.modname.malebodytype", "bodyType" : "mods.modname.femalebodytype",5 KB (784 words) - 09:45, 19 July 2018
- "bodyType" : [ "staxel.bodyType.HumanoidMale", "staxel.bodyType.HumanoidFemale" ], * [[#"bodyType"|"bodyType"]]: This is a [[Modding_Key_Terms#List|List]] of [[Body Type|Body Types]] t26 KB (4,347 words) - 13:26, 27 August 2020
- *Fixed bodytype layers in some animals * Hair Replacement config in Accessory files can take a BodyType argument. (Different hair styles for different races.)118 KB (18,755 words) - 04:28, 30 June 2020
- "bodyType" : [ "staxel.bodyType.HumanoidMale", "staxel.bodyType.HumanoidFemale" ], ...ke it the path to your file, but replace <code>/ with .</code>. Secondly, "bodyType" is the list of bodyTypes you want this personality to work for. In most ca5 KB (852 words) - 02:45, 16 November 2017