ModdingHooks
From wiki
In the Staxel.dll
there is defined
namespace Staxel.Modding {
public interface IModHook : IDisposable {
void GameContextInitializeInit();
void GameContextInitializeBefore();
void GameContextInitializeAfter();
void GameContextDeinitialize();
void GameContextReloadBefore();
void GameContextReloadAfter();
void UniverseUpdateBefore(Staxel.Logic.Universe universe, Plukit.Base.Timestep step, Staxel.Logic.StepMode mode);
void UniverseUpdateAfter(Staxel.Logic.Universe universe, Plukit.Base.Timestep step, Staxel.Logic.StepMode mode);
}
}
To make a hooking make an assembly with a class that implements this interface publicly, and place this assembly next to the game .exe and it'll get loaded.
Other hook-able types include:
ICommandBuilder IItemBuilder IEntityAction IEffectBuilder IPlayerExtendedCommand IVillagerEntityCommand IVallagerEntityInstinct IEntityLogicBuilder IEntityPainterBuilder ITileComponentBuilder ITileConfigurationBuilder ITileStateBuilder