ModdingHooks
From wiki
In the Staxel.dll
there is defined
namespace Staxel.Modding {
public interface IModHook : IDisposable {
...
}
}
To make a hooking make an assembly with a class that implements this interface publicly, and place this assembly next to the game .exe and it'll get loaded.
Other hook-able types include:
ICommandBuilder
IItemBuilder
IEntityAction
IEffectBuilder
IPlayerExtendedCommand
IVillagerEntityCommand
IVallagerEntityInstinct
IEntityLogicBuilder
IEntityPainterBuilder
ITileComponentBuilder
ITileConfigurationBuilder
ITileStateBuilder