Changelog

From wiki
Revision as of 06:36, 29 December 2017 by DeamonHunter (Talk | contribs) (Sprout 0.1.7a)

Jump to: navigation, search

This page contains the changelogs of the game from 14/12/2017. Major versions are split by table, with minor versions being split into rows.


Sprout Edition
Version: Changelog
29th of December 2017: ver Sprout 0.1.7 (171229a)
  • Apiary finally has bee sounds.
  • A whole bunch of Cake and Pie stands can be found. (Not craftable and only sold in Shipping Catalogue).
  • Tavern door and Red door also added. Buyable in Building Store.
  • Aliza can sell you the barn totem if you lose it.
  • Old Jeans are now hidden in Char Gen. The newer paletted one is now there instead.
  • TV Stand can actually take TV's now.
  • A couple commands now don't require a player. (ditto, spawnitem, spawnmaterial, spawntile).
  • A few background fixes to Achievements.
  • Dialogue and vignette should be a little more reliable. (Done Client Side now.)
  • Pausing was centralised, and should be more robust.
28th of December 2017: ver Sprout 0.1.6 (171228a)
  • Farm Fan and other guiding NPC's will now slow down before reaching the destination.
  • Fixed null ref crashes for lootable tiles and other things.
  • Particle editor UI now hides properly.
  • When several Renders behind, only Render once now.
  • Validate that a tile's autotiling references known tiles.
  • Fixed some wonkeyness with the loading screen.
  • Some behind the scenes fixes.
24th of December 2017: ver Sprout 0.1.5 (171224a)
  • A whole bunch of minor optimisations.
  • Quest Dialogue should now have priority over normal dialogue.
  • Fixed some edge cases with Villager quests.
  • Rowan and certain Festival NPC's can't give quests anymore.
  • Removed the last hairstyle that was still in pet furniture.
  • Character Generator should now refresh skin palettes when changing race and gender.
  • Hardened Steam mod checker to exceptions.
  • Double click to install mod now runs content builder.
23rd of December 2017: ver Sprout 0.1.4 (171223b)
  • Santa Hats!
  • Coral tiles.
  • Pets should now save their names when being captured. The names should also update immediately now.
  • Jeans are now paletted. But the old ones are still in char gen to avoid issues.
  • Ponds/Swamps can now spawn gatherables on them.
  • Option to mute error sounds was added.
  • UI offset issue should be fixed.
  • Resolutions should now be sorted correctly. (Or at least better sorted.)
  • Minimalist desk can now fit a chair.
  • Pastel Coffee Table and Shop Counter have their dock offset's fixed.
  • Event recipes should be removed from stores. Sorry but you will only get them by participating in festivals.
  • White rose seed is no longer searchable/findable.
  • You now leave map mode when fainting.
  • Break sounds are louder.
  • Now plays a tool specific hit sound on breaking blocks.
  • Merchants now validate that their contents are actually sellable.
  • Fixed some issues with economy being off in certain cases.
  • Debug keys (The f1-f12 keys) now need to be activated by options menu.
  • Bunch of model fixes and crafting icon changes.
  • Typo fixes and Creative Icon updated.
21st of December 2017: ver Sprout 0.1.3 (171221a)
  • Chinese and German Translations was done today.
  • Cake recipes are now possible.
  • Sugar and salad are now starter recipes.
  • Frame animated tiles can now play sounds.
  • Pause has now been activated for all menus.
  • Building store now has more doors, windows, fences and blue prints.
  • General store got some new items.
  • Some item previously removed have been added in again.
  • Grass doesn't spread through winter.
  • Bugs won't spawn on weeds anymore.
  • Non-festival totems are now in the creative catalogue.
  • Aliza should no longer speak about Farm Licenses to non-owners.
  • Steam Mod installer now works with new versioning system and also won't bug installers with "Out Of Date" every launch.
  • Better colour highlight in creative catalogue.
  • Special Thanks was added to credits.
  • Baking station will check for stuff inside before giving a verb for it.
  • Server Console can now be activated with the settings menu. (Client console is still "showconsole.txt" in the /bin/ folder.)
  • Client Console now outputs stuff on Windows 8.1 and 10.
  • Debug Tools files in /mods/ got removed in preperation for Steam Upload.
  • Mass Filler Debug Tools is now working again.
  • Pastel Table is now set to the right dock config.
  • Plants should error before they get through content builder if they point to a non-existent stage. If it does, error message has been improved.
  • More Behind the scenes fixes for crashing.
20th of December 2017: ver Sprout 0.1.2 (171220a)
  • New Inventory Layout
  • The store sells decorations instead of Jams now.
  • 5 more doors.
  • Some newer crafting reations have been fixed up.
  • Items don't scale up in docks anymore.
  • Mixing station now shows the right states. (No more lifting up the beater while crafting.)
  • Wall vines are scytheable
  • Removed some Hairstyles that were in pet rewards. (You can't equip hairstyles)
  • Fixed world gen smoothing, should have less issues with structures on the edge of drops.
  • Forest box gives more money.
  • Server should be sending more compressed packets now.
  • Some more crash fixes.
18th of December 2017: ver Sprout 0.1.1 (171218a)
  • UI has been updated a lot across the board. Should have more consistency and more contrast. It's not completely done yet.
  • Server Wizard now has 2 buttons to start the Game. Will allow steam users to start the game after starting the server.
  • Totems placed by the Server are valid until they scanned the area. Should stop some issues happening on world start.
  • Black door has been added.
16th of December 2017: ver 20171216122337301
  • Steam Achievements are in the works. May or may not be able to trigger them now.
  • Crafting Stations and Sounds respect pausing.
  • Roofs are now in the LOD. Old worlds may not show this until you place a block in the chunk however.
  • Days are 25% longer. 22 minutes now.
  • 10, 100, 1000 achievements should now count at the same time. You used to need to get 1110 seeds, now only 1000 seeds.
  • Chairs should be more reliable in kicking the player off when they get destroyed. (No more sitting on thin air).
  • More double ui sound fixes.
  • Chimney now has smoke coming out of it.
  • Consoles are now hidden by default.
  • Fixed some more obscure crashes
  • Some minor optimisations and background code changes
13th of December 2017: ver 20171213231233773
  • There is now a more robust mod system on install.
  • Night transition got changed. The calender looks like a calender \o/
  • UI double sound issue should be fixed.
  • Pink and Blue doors
  • Fixed seed maker not restarting crafting
  • Hang on exit should be fixed.
  • Fixed a bunch of stuff in the backend.
12th of December 2017: ver 20172121200535704
  • A rudimentary mod check was added to the launchup of steam version. This will be made more robust in future.
  • Rope fence straight auto-tile has been changed.
  • Growing a plant with magic water is a bit more robust.
  • Couple of UI improvements. Calender looks better, Black Overlay in menus, Controllers and sliders fixed.
  • Some more crash fixes.
  • Solve some of the framerate issue while item preview is shown.
11th of December 2017: ver 20171211224307214
  • Controller prompt in start menu no longer blocks exit button.
  • Made more Dresser trigger Character Generator.
  • Debug Export Tool improvements. Should make less crashes and work more reliably now.
  • Dialogue checks were added to ensure translations for each line exists. You must run Dialogues through "Tag dialogue and generate language" in content builder now.
  • Fixed Controller not being able to go left-right in Character Generator.
  • Animated Tiles can now have particles. You can see this with the the Campfire and Torch.
  • Shop Roof was changed.
  • Other minor under the hood stuff centered around fixing various crashes including Out of Memory crashes.