ModdingHooks
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Revision as of 19:53, 6 January 2016 by Bartwe (Talk | contribs) (Created page with "{{{ In the Staxel.dll there is defined namespace Staxel.Modding { public interface IModHook : IDisposable { void GameContextInitializeInit(); void GameCon...")
{{{ In the Staxel.dll
there is defined namespace Staxel.Modding {
public interface IModHook : IDisposable { void GameContextInitializeInit(); void GameContextInitializeBefore(); void GameContextInitializeAfter(); void GameContextDeinitialize(); void GameContextReloadBefore(); void GameContextReloadAfter(); void UniverseUpdateBefore(Universe universe, Timestep step, StepMode mode); void UniverseUpdateAfter(Universe universe, Timestep step, StepMode mode); }
}
To make a hooking make an assembly with a class that implements this interface publicly, and place this assembly next to the game .exe and it'll get loaded.
}}}