ModdingHooks

From wiki
Revision as of 20:06, 6 January 2016 by Bartwe (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

In the Staxel.dll

there is defined

namespace Staxel.Modding {
   public interface IModHook : IDisposable {
      ...
   }
}

To make a hooking make an assembly with a class that implements this interface publicly, and place this assembly next to the game .exe and it'll get loaded.

Other hook-able types include:


ICommandBuilder IItemBuilder IEntityAction IEffectBuilder IPlayerExtendedCommand IVillagerEntityCommand IVallagerEntityInstinct IEntityLogicBuilder IEntityPainterBuilder ITileComponentBuilder ITileConfigurationBuilder ITileStateBuilder