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| !width="20%;" style="margin:auto;text-align:left;background-color: darkgrey;" | Version: | | !width="20%;" style="margin:auto;text-align:left;background-color: darkgrey;" | Version: |
| !width="60%;" style="margin:auto;text-align:left;background-color: darkgrey;" | Changelog | | !width="60%;" style="margin:auto;text-align:left;background-color: darkgrey;" | Changelog |
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| + | !style="text-align:center;" |17th of January 2018: Sapling 1.1.23 (180117a) |
| + | || |
| + | * Merchants should now give their selling tutorial to players again. |
| + | * Dynamic economy was made to be a bit friendlier. (Prices go down slower mainly) |
| + | * Labelled prices should now be correct again. |
| + | * Fixed issue with shops not being stocked if the Totem was in range of the player, but the shelves weren't. |
| + | * Fixed issue where night transition was skipping an entire day. Might have also fixed being stuck in the menu at night. |
| + | * Made it harder for two totem entities to spawn in the same spot. |
| + | * Capture crates now show "Catch" verb when looking at animals. |
| + | * Capture crates will ignore pets now instead of crashing. |
| + | * World gen has been changed slightly to make slightly better terrain around objects. |
| + | * Some recipes have been changed to be non-buyable. Another recipe was added to building store. |
| + | * Trying to join a passworded server takes you back to mp menu and sets focus to password box |
| + | * Mod manager allows you to add your own tags for steam upload now. Also Added Translation tag. |
| + | * Fixed mod manager not uninstalling .cache files. |
| + | * Fixed mod manager complaining about folder missing when trying to change details of a uninstalled mod. |
| |- | | |- |
| !style="text-align:center;" |16th of January 2018: Sapling 1.1.22 (180116a) | | !style="text-align:center;" |16th of January 2018: Sapling 1.1.22 (180116a) |
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| * Mod manager now remembers that you have already uploaded a file when you remake the file again. Allows you to upload to the same workshop file. | | * Mod manager now remembers that you have already uploaded a file when you remake the file again. Allows you to upload to the same workshop file. |
| * Mod manager should also have Steam Workshop tags. Working on adding support for custom tags soon. | | * Mod manager should also have Steam Workshop tags. Working on adding support for custom tags soon. |
| + | * Alt Tabbing in borderless windowed mode and fullscreen should perform better and work as expected. |
| |- | | |- |
| !style="text-align:center;" |15th of January 2018: Sapling 1.1.21 (180115b) | | !style="text-align:center;" |15th of January 2018: Sapling 1.1.21 (180115b) |
This page contains the changelogs of the game from 14/12/2017. Major versions are split by table, with minor versions being split into rows.
Sprout Edition
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Version:
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Changelog
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31st of December 2017: ver Sprout 0.1.9 (171231a)
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- Fixed some mine placement issues. Should be spawning properly now.
- LeftHanaded mode is now actually hidden. Make Crashlog and Enable Debug Keys are now always shown.
- Chat message will appear when starting/stopping tracelog.
- Make Characters who are flying/in camera mod invisible to NPC's.
- Fixed some chunk rendering issues.
- More logging to Out Of Memory crashes.
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30th of December 2017: ver Sprout 0.1.8 (171230a)
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- A mine has been added to world gen. Have fun finding it.
- More NPC's now sell their totems when you lose them.
- Aliza now sells critical store items if the stores are broken.
- Fix doubled Axe sound.
- Fixed some of the UI issues that popped up since 0.1.7.
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29th of December 2017: ver Sprout 0.1.7 (171229a)
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- Apiary finally has bee sounds.
- A whole bunch of Cake and Pie stands can be found. (Not craftable and only sold in Shipping Catalogue).
- Tavern door and Red door also added. Buyable in Building Store.
- Aliza can sell you the barn totem if you lose it.
- Old Jeans are now hidden in Char Gen. The newer paletted one is now there instead.
- TV Stand can actually take TV's now.
- A couple commands now don't require a player. (ditto, spawnitem, spawnmaterial, spawntile).
- A few background fixes to Achievements.
- Dialogue and vignette should be a little more reliable. (Done Client Side now.)
- Pausing was centralised, and should be more robust.
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28th of December 2017: ver Sprout 0.1.6 (171228a)
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- Farm Fan and other guiding NPC's will now slow down before reaching the destination.
- Fixed null ref crashes for lootable tiles and other things.
- Particle editor UI now hides properly.
- When several Renders behind, only Render once now.
- Validate that a tile's autotiling references known tiles.
- Fixed some wonkeyness with the loading screen.
- Some behind the scenes fixes.
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24th of December 2017: ver Sprout 0.1.5 (171224a)
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- A whole bunch of minor optimisations.
- Quest Dialogue should now have priority over normal dialogue.
- Fixed some edge cases with Villager quests.
- Rowan and certain Festival NPC's can't give quests anymore.
- Removed the last hairstyle that was still in pet furniture.
- Character Generator should now refresh skin palettes when changing race and gender.
- Hardened Steam mod checker to exceptions.
- Double click to install mod now runs content builder.
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23rd of December 2017: ver Sprout 0.1.4 (171223b)
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- Santa Hats!
- Coral tiles.
- Pets should now save their names when being captured. The names should also update immediately now.
- Jeans are now paletted. But the old ones are still in char gen to avoid issues.
- Ponds/Swamps can now spawn gatherables on them.
- Option to mute error sounds was added.
- UI offset issue should be fixed.
- Resolutions should now be sorted correctly. (Or at least better sorted.)
- Minimalist desk can now fit a chair.
- Pastel Coffee Table and Shop Counter have their dock offset's fixed.
- Event recipes should be removed from stores. Sorry but you will only get them by participating in festivals.
- White rose seed is no longer searchable/findable.
- You now leave map mode when fainting.
- Break sounds are louder.
- Now plays a tool specific hit sound on breaking blocks.
- Merchants now validate that their contents are actually sellable.
- Fixed some issues with economy being off in certain cases.
- Debug keys (The f1-f12 keys) now need to be activated by options menu.
- Bunch of model fixes and crafting icon changes.
- Typo fixes and Creative Icon updated.
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21st of December 2017: ver Sprout 0.1.3 (171221a)
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- Chinese and German Translations was done today.
- Cake recipes are now possible.
- Sugar and salad are now starter recipes.
- Frame animated tiles can now play sounds.
- Pause has now been activated for all menus.
- Building store now has more doors, windows, fences and blue prints.
- General store got some new items.
- Some item previously removed have been added in again.
- Grass doesn't spread through winter.
- Bugs won't spawn on weeds anymore.
- Non-festival totems are now in the creative catalogue.
- Aliza should no longer speak about Farm Licenses to non-owners.
- Steam Mod installer now works with new versioning system and also won't bug installers with "Out Of Date" every launch.
- Better colour highlight in creative catalogue.
- Special Thanks was added to credits.
- Baking station will check for stuff inside before giving a verb for it.
- Server Console can now be activated with the settings menu. (Client console is still "showconsole.txt" in the /bin/ folder.)
- Client Console now outputs stuff on Windows 8.1 and 10.
- Debug Tools files in /mods/ got removed in preperation for Steam Upload.
- Mass Filler Debug Tools is now working again.
- Pastel Table is now set to the right dock config.
- Plants should error before they get through content builder if they point to a non-existent stage. If it does, error message has been improved.
- More Behind the scenes fixes for crashing.
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20th of December 2017: ver Sprout 0.1.2 (171220a)
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- New Inventory Layout
- The store sells decorations instead of Jams now.
- 5 more doors.
- Some newer crafting reations have been fixed up.
- Items don't scale up in docks anymore.
- Mixing station now shows the right states. (No more lifting up the beater while crafting.)
- Wall vines are scytheable
- Removed some Hairstyles that were in pet rewards. (You can't equip hairstyles)
- Fixed world gen smoothing, should have less issues with structures on the edge of drops.
- Forest box gives more money.
- Server should be sending more compressed packets now.
- Some more crash fixes.
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18th of December 2017: ver Sprout 0.1.1 (171218a)
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- UI has been updated a lot across the board. Should have more consistency and more contrast. It's not completely done yet.
- Server Wizard now has 2 buttons to start the Game. Will allow steam users to start the game after starting the server.
- Totems placed by the Server are valid until they scanned the area. Should stop some issues happening on world start.
- Black door has been added.
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16th of December 2017: ver 20171216122337301
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- Steam Achievements are in the works. May or may not be able to trigger them now.
- Crafting Stations and Sounds respect pausing.
- Roofs are now in the LOD. Old worlds may not show this until you place a block in the chunk however.
- Days are 25% longer. 22 minutes now.
- 10, 100, 1000 achievements should now count at the same time. You used to need to get 1110 seeds, now only 1000 seeds.
- Chairs should be more reliable in kicking the player off when they get destroyed. (No more sitting on thin air).
- More double ui sound fixes.
- Chimney now has smoke coming out of it.
- Consoles are now hidden by default.
- Fixed some more obscure crashes
- Some minor optimisations and background code changes
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13th of December 2017: ver 20171213231233773
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- There is now a more robust mod system on install.
- Night transition got changed. The calender looks like a calender \o/
- UI double sound issue should be fixed.
- Pink and Blue doors
- Fixed seed maker not restarting crafting
- Hang on exit should be fixed.
- Fixed a bunch of stuff in the backend.
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12th of December 2017: ver 20172121200535704
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- A rudimentary mod check was added to the launchup of steam version. This will be made more robust in future.
- Rope fence straight auto-tile has been changed.
- Growing a plant with magic water is a bit more robust.
- Couple of UI improvements. Calender looks better, Black Overlay in menus, Controllers and sliders fixed.
- Some more crash fixes.
- Solve some of the framerate issue while item preview is shown.
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11th of December 2017: ver 20171211224307214
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- Controller prompt in start menu no longer blocks exit button.
- Made more Dresser trigger Character Generator.
- Debug Export Tool improvements. Should make less crashes and work more reliably now.
- Dialogue checks were added to ensure translations for each line exists. You must run Dialogues through "Tag dialogue and generate language" in content builder now.
- Fixed Controller not being able to go left-right in Character Generator.
- Animated Tiles can now have particles. You can see this with the the Campfire and Torch.
- Shop Roof was changed.
- Other minor under the hood stuff centered around fixing various crashes including Out of Memory crashes.
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