Difference between revisions of "ModdingHooks"
From wiki
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<code>namespace Staxel.Modding { | <code>namespace Staxel.Modding { | ||
public interface IModHook : IDisposable { | public interface IModHook : IDisposable { | ||
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} | } | ||
}</code> | }</code> |
Latest revision as of 20:06, 6 January 2016
In the Staxel.dll
there is defined
namespace Staxel.Modding {
public interface IModHook : IDisposable {
...
}
}
To make a hooking make an assembly with a class that implements this interface publicly, and place this assembly next to the game .exe and it'll get loaded.
Other hook-able types include:
ICommandBuilder IItemBuilder IEntityAction IEffectBuilder IPlayerExtendedCommand IVillagerEntityCommand IVallagerEntityInstinct IEntityLogicBuilder IEntityPainterBuilder ITileComponentBuilder ITileConfigurationBuilder ITileStateBuilder