Difference between revisions of "ModdingHooks"
From wiki
Line 3: | Line 3: | ||
there is defined | there is defined | ||
− | <code> | + | <code> namespace Staxel.Modding { |
− | + | ||
public interface IModHook : IDisposable { | public interface IModHook : IDisposable { | ||
void GameContextInitializeInit(); | void GameContextInitializeInit(); |
Revision as of 18:55, 6 January 2016
In the Staxel.dll
there is defined
namespace Staxel.Modding {
public interface IModHook : IDisposable { void GameContextInitializeInit(); void GameContextInitializeBefore(); void GameContextInitializeAfter(); void GameContextDeinitialize(); void GameContextReloadBefore(); void GameContextReloadAfter(); void UniverseUpdateBefore(Universe universe, Timestep step, StepMode mode); void UniverseUpdateAfter(Universe universe, Timestep step, StepMode mode); } }
To make a hooking make an assembly with a class that implements this interface publicly, and place this assembly next to the game .exe and it'll get loaded.