Difference between revisions of "Changelog"
DeamonHunter (Talk | contribs) (Update for Sapling 1.1.13) |
DeamonHunter (Talk | contribs) (Update to Sapling 1.2.25.) |
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= Sapling Edition = | = Sapling Edition = | ||
+ | == April == | ||
+ | {| class="wikitable" width="80%"; | ||
+ | |- | ||
+ | ! colspan="2"| Sapling Edition | ||
+ | |- | ||
+ | !width="20%;" style="margin:auto;text-align:left;background-color: darkgrey;" | Version: | ||
+ | !width="60%;" style="margin:auto;text-align:left;background-color: darkgrey;" | Changelog | ||
+ | |- | ||
+ | !style="text-align:center;" |10th of April 2018: Sapling 1.2.25 (180409a) | ||
+ | || | ||
+ | * Added the sponge to the general store. Price of sponges lowered by 80%. Sells in quantities of 5. | ||
+ | * Fixed Kaith's not always having Paws and Tails in all cases. | ||
+ | * Fixed Postboxes not showing the tiles needed when accessing them. | ||
+ | * Fixed Recipe Items crashing the game in some circumstances. | ||
+ | * Fix notification spam when using Sponges. | ||
+ | * Made Sponges properly stackable. | ||
+ | * Fixed Content Builder not saving files, when running from Mod Manager. | ||
+ | * Some changes to LOD system. | ||
+ | * Fixed a crash when loading a world while the player had broken items in their inventory. | ||
+ | * Fixed Museum Displays not counting towards the Museum. | ||
+ | * Fixed a case where a .cache file wasn't being generated when Content Builder was being run from Mod Manager. | ||
+ | * Fixed Shipping Catalogue silently crashing in the background when attempting to buy an empty space. | ||
+ | * Fix a crash when loading a hair that had palettes that didn't exist. | ||
+ | * Fixed trees growing exactly the same way. | ||
+ | * Petal spawning now uses treasures. | ||
+ | |- | ||
+ | !style="text-align:center;" |6th of April 2018: Sapling 1.2.21 (180406a) | ||
+ | || | ||
+ | New: | ||
+ | *Sponge tool. You can collect and place water with this. | ||
+ | *Achievement rewards. You’ll receive a mail on how to get these when you get your first reward. | ||
+ | *You can regrow trees by planting saplings. (You can find the recipe for Saplings in the crafting tab.) | ||
+ | *New options menu option. Horizontal 3rd person offset. | ||
+ | *Added a Slight Camera Smoothing effect. | ||
+ | *A sound will play when night transition is finished. | ||
+ | Changes: | ||
+ | *Multiple animations should now blend together better. You can drink properly while you sit now. | ||
+ | *Recipes now correctly show what item you get from them. | ||
+ | *Removed the human ears on Caiths. Hairstyles should also be more consistent. (Not missing jewels etc) | ||
+ | *All animal stats are now stored when crating. (Even pets) No more free reseting. | ||
+ | *Museum now checks for tile categories instead of tiles. | ||
+ | *Stick bugs have been rotated and now will appear on the side of wood blocks. This increases the rate at which you can find them. | ||
+ | *The regions of Postboxes/Signs has been slightly extended vertically. Takes affect on new worlds or when breaking/replacing them. | ||
+ | *Trees can now have colour variation. | ||
+ | *Merchants will wait a moment before restarting their dialogue again when being spam clicked. | ||
+ | *Loading screen is now shown when teleporting the player. | ||
+ | *Removed the postbox on the farm as the player is given one. | ||
+ | *Changed the Clocks in the Town Hall to not all make sound on new worlds. | ||
+ | *Made the transition in/out Map Mode nicer. | ||
+ | *The launcher will now stay up until the game launches. It will also have an icon during this period. | ||
+ | *Sometimes when finishing dialogue, a notification will appear saying that the journal has been updated. | ||
+ | *Added some debugging tools to work out the Black Screen Bug. | ||
+ | *Fossil rocks now have collision. | ||
+ | */toggleTimePassing was added to toggle time. /stoptime will eventually be changed. | ||
+ | *Letters and balloons have been rotated in the hand. | ||
+ | *A number of placeholder models have been changed. | ||
+ | *Volume of placement sounds were raised. | ||
+ | *Festival totems are now unbreakable during festivals. | ||
+ | *Clock hands now go into the middle. | ||
+ | *Chat is now hidden on night transition. | ||
+ | *Some decorative plants now drop themselves. | ||
+ | *The pet house from the Creative Menu will always spawn a random pet now. | ||
+ | *Hedges now have auto tiling. | ||
+ | *Changed how the Client works to better hint drivers. | ||
+ | *Camera Command now gives feedback on what went wrong. | ||
+ | *Slowed running animation slightly. | ||
+ | *Adjusted Farm Fan’s movement and leading mechanics to not require the player to be as close. | ||
+ | *Allow you to switch colours for the Character Generator background. | ||
+ | Fixes: | ||
+ | *Polishers counting to Fossil achievements. | ||
+ | *Fix pets being permanently ill. | ||
+ | *Fixed a bug where pets would get their hunger incremented twice per day. | ||
+ | *Fixed an issue with pets that shouldn’t be alive due to not having a house anymore. | ||
+ | *Farm Fan will now repeat “Find Max” dialogue when talking to her after completing the tutorial but not handed in the registration letter. (Also gives an extra copy of the letter if needed.) | ||
+ | *Fixed double/overlapping music. | ||
+ | *Fixed music no longer fading between tracks. | ||
+ | *Fix seeds going to where the cursor is, rather than the place they were meant to be placed. | ||
+ | *Some plants with BreakOnSeasonChange, will now delete the tile if the player is around on Season Change. This does not affect tiles further than a bit away. (i.e. Some snow piles will dissappear, but not all.) | ||
+ | *Fixed an issue where player list will never update with some players. | ||
+ | *Fixed inventory selling not using the correct stack of items. | ||
+ | *Fixed creative catalogue buying replacing full sized stacks. | ||
+ | *Fixed old notifications showing when changing worlds. | ||
+ | *Fixed an issue where certain blocks caused a jittering effect on the camera when walking up them. | ||
+ | *Fixed the game’s resolution not defaulting to monitor resolution on resetting options. | ||
+ | *Try to give an actual error to the client when the server disconnects them. | ||
+ | *Fixed an issue with waking up at midnight while in the middle of fishing. | ||
+ | *Fixed some issues with Multiplayer Server list not updating correctly. | ||
+ | */enablecheats and /op now correctly allow the Debug options menu to appear. | ||
+ | *An issue with beach edges not counting as beach biomes. | ||
+ | *Fixed an issue where docks could find a null entry and pass that on. | ||
+ | *Fixed issues with parts of the Player not resetting between worlds. This caused issues with the journal. | ||
+ | *Attempt to remove old duplicate bug entities from older worlds. | ||
+ | *Fixed some recipes being carve instead of tile. | ||
+ | *Fixed an issue where you could get the Talking with Farm Fan by clicking on her while too far away. | ||
+ | *Fixed the wrong notification displaying for shipping dock in certain circumstances. | ||
+ | *Fixed a hardcoded spawn offset in spawners. They will change depending on tile height. | ||
+ | *Hardened the game against modded collectables disappearing. These caused issues after removing a mod. | ||
+ | *Fixed some memory leaking in some functions. | ||
+ | *Allow the player to interact with things while the debug tools and Creative shovel are in hand. | ||
+ | *Fixed another money overflow issue. | ||
+ | *Fixed certain tiles (e.g. clocks) not having the right model show. Also fixes collision on these tiles. | ||
+ | *Changed how some of the chunk detailing worked. | ||
+ | *Attempt some sneaky fixes to try and get the graphics driver to use the right graphics card. | ||
+ | *Fix not all translations showing when the list got too long. | ||
+ | *Fix parsing multiple of the same argument to the client. | ||
+ | *Fix an issue with mail after opening the journal. | ||
+ | *Fix firing off too many threads on machines with low powered cpus. | ||
+ | Modding: | ||
+ | *Mod Manager now displays much much less Notifications when installing files. (When installing a lot of new mods, it will display 1 message per mod with DLLs. When reinstalling mods it won’t show any messages.) | ||
+ | *Fixed Mod Manager reinstalling all files, instead of just the ones needed updates, when detecting updates. | ||
+ | *When Sxlmods no longer exist, show a single message rather than multiple. | ||
+ | *Made Mod Manager more tolerant of a missing mod folder. | ||
+ | *Reduced the number of notifications when mods install outside of mod manager. | ||
+ | *Added an icon to the content builder window. And bring that window to the front. | ||
+ | *Modmanager will no longer run certain content build validations. Should be faster to complete as well. (Content Builder itself will still use these.) | ||
+ | *Cleaned up some code with Mod manager’s startup. Should be slightly faster. | ||
+ | *Tile States on Tiles are now checked on a revalidate. | ||
+ | *(Code) Universe.CanRemoveTile can optionally output a notification when failing. | ||
+ | *(Code) Added CanInteractWithTile and CanInteractWithEntity to ModHookV3. (Which inherits ModHookV2) | ||
+ | *Items now have a “usableRange” property which adjusts how far you can use the item. (Defaults to 10 blocks.) | ||
+ | *(Code) Added TryGetTotemsOfType in Village. Allows you to get all totems with the same code within the village. | ||
+ | *Fixed the Hard limit on Species count in Character Generator. | ||
+ | 8Some Assetmanager bindings have been updated. | ||
+ | *Fixed an issue in AssetManager where editing a path would almost always fail. | ||
+ | *Added “placementPreviewVariant” to Tiles. This makes sure the right alt model is always used for preview. (Defaults to random alt when not used.) | ||
+ | *Added “iconVariant” to Tiles. This shows the specified alt model in the hand. (Defaults to random alt when not used). | ||
+ | *“duration” on crafting reactions must now be non-zero if they are included in the file. | ||
+ | *Translations now properly support having duplicate replacement values. (e.g. “notif.text={0} {0} {0}” is now supported.) | ||
+ | *(Code) Notifications now use “GetTranslatedText” which should return an already translated string. | ||
+ | *(Code) Items now have “GetItemTranslation” and “GetItemDescription” which will give the item name. | ||
+ | *(Code) Items can now be used in Notification Params. (Used primarily by dialogue). | ||
+ | *Client Console now only needs a file that starts with “showconsole” | ||
+ | |} | ||
+ | |||
== March == | == March == | ||
{| class="wikitable" width="80%"; | {| class="wikitable" width="80%"; |
Revision as of 11:42, 10 April 2018
This page contains the changelogs of the game from 14/12/2017. Major versions are split by table, with minor versions being split into rows.
Sapling Edition
April
Sapling Edition | |
---|---|
Version: | Changelog |
10th of April 2018: Sapling 1.2.25 (180409a) |
|
6th of April 2018: Sapling 1.2.21 (180406a) |
New:
Changes:
Fixes:
Modding:
8Some Assetmanager bindings have been updated.
|
March
Sapling Edition | |
---|---|
Version: | Changelog |
10th of March 2018: Sapling 1.2.13 (180311a) |
Fixes:
Modding:
|
7th of March 2018: Sapling 1.2.10 (180307a) |
New:
Changes:
Fixes:
Mods:
|
4th of March 2018: Sapling 1.2.9 (180304a) |
New:
Changes:
Fixes:
Modding:
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1st of March 2018: Sapling 1.2.5 (180301a) |
Big things:
New: Added “/plantwithering”. Turns on/off plant withering. Only recommended for large servers/build servers.
Changes:
Fixes:
Modding:
|
February
Sapling Edition | |
---|---|
Version: | Changelog |
14th of February 2018: Sapling 1.1.51 (180216b) |
New:
Changes:
Fixes:
Modding:
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14th of February 2018: Sapling 1.1.50 (180214b) |
New:
Changes:
Fixes:
Modding:
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5th of February 2018: Sapling 1.1.46 (180206b) |
New:
Changes:
Fixes:
Modding:
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5th of February 2018: Sapling 1.1.45 (180205a) |
New:
Changes:
Fixes:
Modding:
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1st of February 2018: Sapling 1.1.43 (180201c) |
New:
Changes:
Fixes:
Modding:
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1st of February 2018: Sapling 1.1.41 (180201a) |
Changes:
Fixes:
Modding:
|
January
Sapling Edition | |
---|---|
Version: | Changelog |
31st of January 2018: Sapling 1.1.40 (180131b) |
Changes:
Fixes:
Modding:
|
31st of January 2018: Sapling 1.1.39 (180131a) |
New:
Changes:
Fixes:
Modding:
|
28th of January 2018: Sapling 1.1.38 (180128b) |
New:
Changes:
Fixes:
|
27th of January 2018: Sapling 1.1.36 (180127b) |
New:
Changes:
Fixes:
Modding:
|
26nd of January 2018: Sapling 1.1.35 (180126a) |
New:
Changes:
Fixes:
Modding:
|
24th of January 2018: Sapling 1.1.34 (180124c) |
|
24th of January 2018: Sapling 1.1.33 (180124a) |
New:
Changes:
Fixes:
|
22nd of January 2018: Sapling 1.1.30 (180122d) |
|
20th of January 2018: Sapling 1.1.26 (180120b) |
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20th of January 2018: Sapling 1.1.25 (180120a) |
|
17th of January 2018: Sapling 1.1.23 (180117a) |
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16th of January 2018: Sapling 1.1.22 (180116a) |
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15th of January 2018: Sapling 1.1.21 (180115b) |
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13th of January 2018: Sapling 1.1.19 (180113a) |
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11th of January 2018: Sapling 1.1.16 (180111a) |
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10th of January 2018: Sapling 1.1.15 (180110b) |
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10th of January 2018: Sapling 1.1.14 (180110a) |
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9th of January 2018: Sapling 1.1.13 (180109b) |
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8th of January 2018: Sapling 1.1.10 (180108b) |
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6th of January 2018: Sapling 1.1.8 (180106a) |
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5th of January 2018: Sapling 1.1.7 (180105a) |
|
4th of January 2018: Sapling 1.1.6 (180104d) |
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4th of January 2018: Sapling 1.1.3 (180104a) |
|
3rd of January 2018: Sapling 1.1.1 (180103b) |
|
Sprout Edition
Sprout Edition | |
---|---|
Version: | Changelog |
31st of December 2017: ver Sprout 0.1.9 (171231a) |
|
30th of December 2017: ver Sprout 0.1.8 (171230a) |
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29th of December 2017: ver Sprout 0.1.7 (171229a) |
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28th of December 2017: ver Sprout 0.1.6 (171228a) |
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24th of December 2017: ver Sprout 0.1.5 (171224a) |
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23rd of December 2017: ver Sprout 0.1.4 (171223b) |
|
21st of December 2017: ver Sprout 0.1.3 (171221a) |
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20th of December 2017: ver Sprout 0.1.2 (171220a) |
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18th of December 2017: ver Sprout 0.1.1 (171218a) |
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16th of December 2017: ver 20171216122337301 |
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13th of December 2017: ver 20171213231233773 |
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12th of December 2017: ver 20172121200535704 |
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11th of December 2017: ver 20171211224307214 |
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