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| = Sapling Edition = | | = Sapling Edition = |
| + | == April == |
| + | {| class="wikitable" width="80%"; |
| + | |- |
| + | ! colspan="2"| Sapling Edition |
| + | |- |
| + | !width="20%;" style="margin:auto;text-align:left;background-color: darkgrey;" | Version: |
| + | !width="60%;" style="margin:auto;text-align:left;background-color: darkgrey;" | Changelog |
| + | |- |
| + | !style="text-align:center;" |10th of April 2018: Sapling 1.2.25 (180409a) |
| + | || |
| + | * Added the sponge to the general store. Price of sponges lowered by 80%. Sells in quantities of 5. |
| + | * Fixed Kaith's not always having Paws and Tails in all cases. |
| + | * Fixed Postboxes not showing the tiles needed when accessing them. |
| + | * Fixed Recipe Items crashing the game in some circumstances. |
| + | * Fix notification spam when using Sponges. |
| + | * Made Sponges properly stackable. |
| + | * Fixed Content Builder not saving files, when running from Mod Manager. |
| + | * Some changes to LOD system. |
| + | * Fixed a crash when loading a world while the player had broken items in their inventory. |
| + | * Fixed Museum Displays not counting towards the Museum. |
| + | * Fixed a case where a .cache file wasn't being generated when Content Builder was being run from Mod Manager. |
| + | * Fixed Shipping Catalogue silently crashing in the background when attempting to buy an empty space. |
| + | * Fix a crash when loading a hair that had palettes that didn't exist. |
| + | * Fixed trees growing exactly the same way. |
| + | * Petal spawning now uses treasures. |
| + | |- |
| + | !style="text-align:center;" |6th of April 2018: Sapling 1.2.21 (180406a) |
| + | || |
| + | New: |
| + | *Sponge tool. You can collect and place water with this. |
| + | *Achievement rewards. You’ll receive a mail on how to get these when you get your first reward. |
| + | *You can regrow trees by planting saplings. (You can find the recipe for Saplings in the crafting tab.) |
| + | *New options menu option. Horizontal 3rd person offset. |
| + | *Added a Slight Camera Smoothing effect. |
| + | *A sound will play when night transition is finished. |
| + | Changes: |
| + | *Multiple animations should now blend together better. You can drink properly while you sit now. |
| + | *Recipes now correctly show what item you get from them. |
| + | *Removed the human ears on Caiths. Hairstyles should also be more consistent. (Not missing jewels etc) |
| + | *All animal stats are now stored when crating. (Even pets) No more free reseting. |
| + | *Museum now checks for tile categories instead of tiles. |
| + | *Stick bugs have been rotated and now will appear on the side of wood blocks. This increases the rate at which you can find them. |
| + | *The regions of Postboxes/Signs has been slightly extended vertically. Takes affect on new worlds or when breaking/replacing them. |
| + | *Trees can now have colour variation. |
| + | *Merchants will wait a moment before restarting their dialogue again when being spam clicked. |
| + | *Loading screen is now shown when teleporting the player. |
| + | *Removed the postbox on the farm as the player is given one. |
| + | *Changed the Clocks in the Town Hall to not all make sound on new worlds. |
| + | *Made the transition in/out Map Mode nicer. |
| + | *The launcher will now stay up until the game launches. It will also have an icon during this period. |
| + | *Sometimes when finishing dialogue, a notification will appear saying that the journal has been updated. |
| + | *Added some debugging tools to work out the Black Screen Bug. |
| + | *Fossil rocks now have collision. |
| + | */toggleTimePassing was added to toggle time. /stoptime will eventually be changed. |
| + | *Letters and balloons have been rotated in the hand. |
| + | *A number of placeholder models have been changed. |
| + | *Volume of placement sounds were raised. |
| + | *Festival totems are now unbreakable during festivals. |
| + | *Clock hands now go into the middle. |
| + | *Chat is now hidden on night transition. |
| + | *Some decorative plants now drop themselves. |
| + | *The pet house from the Creative Menu will always spawn a random pet now. |
| + | *Hedges now have auto tiling. |
| + | *Changed how the Client works to better hint drivers. |
| + | *Camera Command now gives feedback on what went wrong. |
| + | *Slowed running animation slightly. |
| + | *Adjusted Farm Fan’s movement and leading mechanics to not require the player to be as close. |
| + | *Allow you to switch colours for the Character Generator background. |
| + | Fixes: |
| + | *Polishers counting to Fossil achievements. |
| + | *Fix pets being permanently ill. |
| + | *Fixed a bug where pets would get their hunger incremented twice per day. |
| + | *Fixed an issue with pets that shouldn’t be alive due to not having a house anymore. |
| + | *Farm Fan will now repeat “Find Max” dialogue when talking to her after completing the tutorial but not handed in the registration letter. (Also gives an extra copy of the letter if needed.) |
| + | *Fixed double/overlapping music. |
| + | *Fixed music no longer fading between tracks. |
| + | *Fix seeds going to where the cursor is, rather than the place they were meant to be placed. |
| + | *Some plants with BreakOnSeasonChange, will now delete the tile if the player is around on Season Change. This does not affect tiles further than a bit away. (i.e. Some snow piles will dissappear, but not all.) |
| + | *Fixed an issue where player list will never update with some players. |
| + | *Fixed inventory selling not using the correct stack of items. |
| + | *Fixed creative catalogue buying replacing full sized stacks. |
| + | *Fixed old notifications showing when changing worlds. |
| + | *Fixed an issue where certain blocks caused a jittering effect on the camera when walking up them. |
| + | *Fixed the game’s resolution not defaulting to monitor resolution on resetting options. |
| + | *Try to give an actual error to the client when the server disconnects them. |
| + | *Fixed an issue with waking up at midnight while in the middle of fishing. |
| + | *Fixed some issues with Multiplayer Server list not updating correctly. |
| + | */enablecheats and /op now correctly allow the Debug options menu to appear. |
| + | *An issue with beach edges not counting as beach biomes. |
| + | *Fixed an issue where docks could find a null entry and pass that on. |
| + | *Fixed issues with parts of the Player not resetting between worlds. This caused issues with the journal. |
| + | *Attempt to remove old duplicate bug entities from older worlds. |
| + | *Fixed some recipes being carve instead of tile. |
| + | *Fixed an issue where you could get the Talking with Farm Fan by clicking on her while too far away. |
| + | *Fixed the wrong notification displaying for shipping dock in certain circumstances. |
| + | *Fixed a hardcoded spawn offset in spawners. They will change depending on tile height. |
| + | *Hardened the game against modded collectables disappearing. These caused issues after removing a mod. |
| + | *Fixed some memory leaking in some functions. |
| + | *Allow the player to interact with things while the debug tools and Creative shovel are in hand. |
| + | *Fixed another money overflow issue. |
| + | *Fixed certain tiles (e.g. clocks) not having the right model show. Also fixes collision on these tiles. |
| + | *Changed how some of the chunk detailing worked. |
| + | *Attempt some sneaky fixes to try and get the graphics driver to use the right graphics card. |
| + | *Fix not all translations showing when the list got too long. |
| + | *Fix parsing multiple of the same argument to the client. |
| + | *Fix an issue with mail after opening the journal. |
| + | *Fix firing off too many threads on machines with low powered cpus. |
| + | Modding: |
| + | *Mod Manager now displays much much less Notifications when installing files. (When installing a lot of new mods, it will display 1 message per mod with DLLs. When reinstalling mods it won’t show any messages.) |
| + | *Fixed Mod Manager reinstalling all files, instead of just the ones needed updates, when detecting updates. |
| + | *When Sxlmods no longer exist, show a single message rather than multiple. |
| + | *Made Mod Manager more tolerant of a missing mod folder. |
| + | *Reduced the number of notifications when mods install outside of mod manager. |
| + | *Added an icon to the content builder window. And bring that window to the front. |
| + | *Modmanager will no longer run certain content build validations. Should be faster to complete as well. (Content Builder itself will still use these.) |
| + | *Cleaned up some code with Mod manager’s startup. Should be slightly faster. |
| + | *Tile States on Tiles are now checked on a revalidate. |
| + | *(Code) Universe.CanRemoveTile can optionally output a notification when failing. |
| + | *(Code) Added CanInteractWithTile and CanInteractWithEntity to ModHookV3. (Which inherits ModHookV2) |
| + | *Items now have a “usableRange” property which adjusts how far you can use the item. (Defaults to 10 blocks.) |
| + | *(Code) Added TryGetTotemsOfType in Village. Allows you to get all totems with the same code within the village. |
| + | *Fixed the Hard limit on Species count in Character Generator. |
| + | 8Some Assetmanager bindings have been updated. |
| + | *Fixed an issue in AssetManager where editing a path would almost always fail. |
| + | *Added “placementPreviewVariant” to Tiles. This makes sure the right alt model is always used for preview. (Defaults to random alt when not used.) |
| + | *Added “iconVariant” to Tiles. This shows the specified alt model in the hand. (Defaults to random alt when not used). |
| + | *“duration” on crafting reactions must now be non-zero if they are included in the file. |
| + | *Translations now properly support having duplicate replacement values. (e.g. “notif.text={0} {0} {0}” is now supported.) |
| + | *(Code) Notifications now use “GetTranslatedText” which should return an already translated string. |
| + | *(Code) Items now have “GetItemTranslation” and “GetItemDescription” which will give the item name. |
| + | *(Code) Items can now be used in Notification Params. (Used primarily by dialogue). |
| + | *Client Console now only needs a file that starts with “showconsole” |
| + | |} |
| + | |
| == March == | | == March == |
| {| class="wikitable" width="80%"; | | {| class="wikitable" width="80%"; |
This page contains the changelogs of the game from 14/12/2017. Major versions are split by table, with minor versions being split into rows.
Sapling Edition
|
Version:
|
Changelog
|
31st of January 2018: Sapling 1.1.40 (180131b)
|
Changes:
- Removed the requirement, Getting Harvest Crop achievement, for the in-game achievement Deliver License.
- Give bonus weighting for certain catchables during Festivals. (Should be more likely to get Wisps and Fairies.)
- Catchables will leave their location after 1-3 days, letting other catchables spawn there. Should give rarer bugs a chance to spawn.
- Removed Farm Fan's house again. Was actually meant to be a quest for the player.
Fixes:
- Fixed a rare bug were Dialogue variables were loaded too fast, and not allowing people to skip tutorial.
- Fixed Order 100 achievement only actually required 10 orders.
- More hardening against corruption.
- Fixed an issue with locking while loading Character Accessories.
Modding:
- Pricing Component in Asset Manager Updated.
- Everything under Animals has been updated. Now includes links to wiki as well.
- An error message to do with item spawning was made clearer.
|
31st of January 2018: Sapling 1.1.39 (180131a)
|
New:
- Commands should now be able to take names with spaces by surrounding them with “”. (i.e. /kickplayer “Hah You Can’t Kick Me”)
- Added Farm Fan’s house to the village again.
- Pie recipes added to Patisserie and General Store buildings.
- Added butter and cream recipes to the game.
Changes:
- Important totems will now give a warning notification when destroying them.
- Smoothed out the transition between rock layers.
- Farm Fan gives a Farm License to players who can’t go through tutorial.
- Items in the Post Box menu now wrap around to a new line if too long. (Translations often caused this.)
- Widened Single player world creation and edit screens. Should work better in other Translations now.
- Only show the control hints screen to those not finished the tutorial.
- Animals start with only 1 hunger on their first day so they have food left for the second day.
- Made Horizontal wooden beam work more like a block.
- Bobble heads are no longer selected for quests.
- Changed filled trough costs to exactly match the unfilled. (No more free money.)
- Chicken has been removed from the tutorial package.
- Pets should no longer play fetch with all throwables.
- Pets should more reliably chase thrown balls.
- Reeds can now be walked through.
- Crates are cheaper. A number of recipes are cheaper. Some crafted items sell for less. Bottled Fireflies sell for more.
- Made magic water not sellable.
- Made sure certain festival items and water tiles are not buyable. Also hide certain water tiles from creative.
- CobbleStonePath2, 3 and 4 are now hidden from creative and non-buyable. These were legacy tiles. CobbleStonePath already has these textures.
- Steam Launcher should now also detect if dependencies are missing and install them itself.
- Cows can now eat while being on top of trough.
- Lowered Farm Animal jump height across the board. They should no longer be able to jump over tall fences. (1.5 tile tall, or higher, fences)
- Moved “Show/Remove” HUD key from F10 to F4. Also it no longer requires Debug Keys option activated.
- Pause the game when pulling up Steam Overlay.
- If Steam is not connected, i.e Standalone launcher, do not show Steam related menus.
- Removed make crash log in Main Menu. The game does this already.
- Movement speed clamped to 1 tile per tick. (Should only affect falling large distances.)
Fixes:
- More fixes to Steam Networking
- More attempts at fixing Incorrect Client version (Even if same client client version)
- Fixed Town Hall not being at Tier 2 on world creation.
- Fixed Post Boxes/Signs saying “1 object (2 missing).
- Fixed Post Boxes/Signs not completing lower tiers, even if the all of items is there.
- Shipping catalogue should no longer crash the game when putting in bad input. (Negative numbers or decimal numbers.)
- Attempted fix for players being stuck in Night Transition.
- Certain bugs should no longer float in mid air after breaking their support.
- Fixed interacting with things being off due to being in water.
- Animals now just eat from a distance rather than teleport if they really need food.
- Farm Fan no longer talks about herself in third person. Should always give the option to continue tutorial.
- /givepetals now complains when you input a number which would result in getting too much money.
- Fix catchables not respawning after losing their supporting tiles.
- Recycle locations taken by bugs after being caught. Allows other bugs to spawn in these areas. Should give rarer bugs more chance to appear.
- Fixed issue with reloading Character Designs with no eye, or an eye without a palette.
- Fixed a crash with window being size (0,0)
- Fixed a locking issue and other similar issues with chunks.
- Fixed some memory leaking when chunks failed to load.
- Fixed Shipping catalogue not working in creative.
- Don’t let the game crash trying to remove a waypoint that isn’t there.
- Made the game more robust to corrupted data files.
- Fixed null pointer exception when removing an unknown totem.
- Attempt to fix a Rare null pointer exception with rendering browser.
- Steam Launcher should put out more error information if the game crashes too quickly.
- Fixed sleeping in the wrong direction on Paw Double Bed.
Modding:
- Improved error message when missing a Body Type and Species.
- Clarified other messages to directly reference file extensions.
- Added “code” to duplicate item and species messages.
- Added a new filetype “.animalModel”. This is used to add your models to a pet made by someone else. (Specifically Staxel’s Cats and Dogs.)
- Crafting Images and Animal Models are in Asset Manager.
- Added “Sellable” property to Pricing Components.
- A “treasure” property has been added to Pets.
- Added “canOverrideBehaviour” to Villager Personalities. This can be used to make sure personalities are not overridden in festivals and similar activities.
- Added “warningNotification” to Totems.
- IModHookV2 was added for Code mods. This is aware of the client side of the game.
- Added “willPlayFetch” to throwable component.
|
28th of January 2018: Sapling 1.1.38 (180128b)
|
New:
- Steam networking. Players can now open up their games to let their friends join via steam networking. No fussing around with ports and servers.
Changes:
- Some changes to writing system to not create and delete files as much.
Fixes:
- Fixed issue with Post Boxes completing without placing anything.
|
27th of January 2018: Sapling 1.1.36 (180127b)
|
New:
- Pickaxe can now turn grass into dirt.
- Tutorial skip option.
- Player limit option in servers. Use the server wizard or use the “--playerlimit=” argument.
- Text speed option. Can increase the text speed up to 5x.
- Allowed players to make bottled firefly. Firefly + Empty jar on Combining station. (Known issue with Empty Jars turning into Water Jars. Place Firefly first.)
Changes:
- All village postboxes now have 2 tiers. Should be harder to break stores and homes by accident this way.
- Wool is now throwable.
- Magic water now sells for less.
- Old outdated water tiles are now hidden from creative menu.
Fixes:
- Fix trees showing the wrong message when checking their growth stage.
- Fixed an issue where if a totem had two tiers with the same item, it could not go up from the lowest tier without having enough items to complete both tiers.
- Fixed 1 in 5 chance of not getting item from wisps.
- Some other background fixes.
Modding:
- Changed wording of an Asset Manager error to suggest content building.
|
26nd of January 2018: Sapling 1.1.35 (180126a)
|
New:
- The steam launcher will ask to reinstall dependencies if the game doesn’t start.
Changes:
- All non-festival totems are searchable again.
- Stone and Sand had their buy prices and sell prices lowered.
- Light Wooden block has been increased to 10 blocks per craft.
- Combining Station is now in the Building store.
- Cat House and Dog House are now limited to 1 per stack.
- Changes to Dialogue to make Daily Quests show up occasionally when talking to Riah or Emilia.
- Removed Infobox from character creator.
- Filter is case insensitive now.
Fixes:
- Aliza, Riah and Emilia will no longer crash while talking to them. (You can buy replacement totems again.)
- You can now walk through the Garden Arch and Japanese arch.
- Fixed crash after picking fruit from apple tree.
- Fixed notifications having the wrong name in them.
- Fixed a case where game version wasn’t being sent to server.
Modding:
- Asset Manager’s “Build and Validate” now Validates then Builds, rather than Build then Build. Also reload the system after doing so.
- Clarified an error when having multiple layers named the same thing in models.
|
24th of January 2018: Sapling 1.1.34 (180124c)
|
- Cabbage soup is now craftable.
- Crops and crafted items are worth more in general.
- Don't crash on monitors at or larger than 4K (Due to XNA limitation, we can't render at any higher resolution.)
- Post 1.1.33 servers shouldn't crash when Pre 1.1.33 try to join.
- Some behind the scenes fixes to chunk rendering.
|
24th of January 2018: Sapling 1.1.33 (180124a)
|
New:
- A number of new sounds for tiles mainly.
- Added Rainbow Coffee Tables, Desks, Side Tables, Tables and Lamps.
- Added a filter to Server listing.
- New background image for the Main Menu.
- Some more Dev Bobble heads spawn in world now.
- Light Wooden Block now is a Starter recipe.
Changes:
- Economy rebalance: Prices change slower at the beginning. Minimum price is 65% instead of 50%. Prices come back much faster.
- Dialogue should have 1 second of wait time before reactivating.
- Press ESC to escape dialogue for any NPC other than Farm Fan.
- Made Rhino Beetles more common.
- Certain grasses and flowers are now pickable as well.
- Trough Food and Chicken Food are cheaper.
- Mixed seeds sell for less.
- The chance for trees to drop wood is 60% now.
- /help is now available as a public command. Will only show other public commands unless /enablecheats is active.
- Items in dialogue now cost 0 petals while in creative.
- Village paths should play nice with terrain. (New world only)
- Musical plants now say “Play” when looking at them.
- Removed the second Bee sound.
- Removed “Remove Nametags” option.
- You can now get the watering achievement even when the crop is already watered.
Fixes:
- Make sure certain UIs are reset when server is crashed. (Night Transition especially.)
- If the note from Rowan goes missing, you can get a new one by talking to Rowan.
- Some fixes to a mismatched version between Client and Server even if they are the same.
- Fix collections showing ??? for items that have been collected.
- Fix collections not showing some bugs.
- Fixed some issues with animals and food.
- Fixed issue where animals were not milkable or sheerable.
- Fixed bugs keeping their sound on after being destroyed.
- Villagers shouldn't teleport too high anymore.
- Animal Happiness notification should come after happiness is updated. (Not Before.)
- Fixed some crashes when server names were used as file names.
- Fix much older world (>1 year) crashing on startup.
- Fix an overflow/underflow crash that involved Colour.
- Fixed a crash while viewing Server List.
- Fixed pink spot on female lab coats.
- Some other behind the scenes crashes.
|
22nd of January 2018: Sapling 1.1.30 (180122d)
|
- Logs and feedback are now opt in on steam version of Staxel. However all logs are still sent on any steam testing branch.
- Fixed Broken ambience sounds.
- Fix plants wilting in certain cases.
- Night transitions are giving more time to farming checks. Should help alleviate tile watering problems.
- Fixed Snowdust Fair attendant giving only red lanterns instead of yellow and red.
- Pets should now stop following their owner when you pet them again.
- The pet plant can't be bought nor can be found from mixed seeds.
- Fixed one last haircut for Caiths.
- Bald hairstyle is always the first hairstyle.
- Varnish added to Building store.
- Watering slows you down less.
- Basic wooden fence ingredient amounts lowered.
- Capture crate recipe altered to avoid conflict.
- Ranch window and Large Ranch window should not conflict either.
- Fixed all Candy causing crashes. They are back to needing to be mixed.
- Fish chances have been changed.
- Koi fish can now only be gotten in SnowdustFaire.
- If no fish exists that can be gotten, don't give a random fish.
- Fireflies spawn in forests now.
- Roof requirement on Totems now has (Any Block) to help signify you don't need "Roofing tiles" but just a "Roof"
- Structures shouldn't spawn ontop of paths.
- Controllers aren't scanned when opening esc menu. Only in options now. (Some people's computers could take 30 seconds to scan for controllers)
- Background changes to entities that should make it so they don't completely crash the game if something goes wrong.
- Server wizard had a couple changes. Should now be possible to have spaces in the Server Name. Storage has spaces explicitly turn into underscores now.
- Monitor resolution is now picked instead of highest resolution on startup.
- Gatherables now have the config "spawnFestivals" similar to "spawnWeathers" but for festivals instead.
|
20th of January 2018: Sapling 1.1.26 (180120b)
|
- Lots of Caith hair fixes for various hairs and hats.
- Trousers work with caiths as well.
- New Bobbleheads of the staff.
- Removed the monkey hat from chargen.
- New alternative farms that can spawn instead of the default.
- Holding Shift now lets you buys 10x what is on display. (For items that you buy in 5s. You will get 50x).
- Scaffolding is cheaper and allows you to place it in more ways.
- Lots of pricing changes. Some other random configuration changes.
- Animals play sounds randomly.
- You buy seeds in bunches of 3 now.
- Crafting stations will now make the number of crafts that would have been automatically crafted, even if they unload from players being too far.
- Maximum time for fish to appear lowered from 15 seconds to 10 seconds.
- Hair Replacement config in Accessory files can take a BodyType argument. (Different hair styles for different races.)
- Dock One At A time config removed from docks. All docks default to Full stack normally with one at a time with shift.
- Some more nighttime hints.
|
20th of January 2018: Sapling 1.1.25 (180120a)
|
- Added various items that pets can only get. Have fun getting them all!
- Some furniture in the colours of the rainbow has been added.
- Caith Race has been added to chargen.
- Elves have new skin colours.
- Firefly was added.
- Patisserie oven was added.
- Candle is now animated.
- Added a T section and Cross section for the Wooden Pole Fence.
- Added a scaffolding block for an easier time while building.
- Hay bale added to building store.
- Hair styles with hats are now gone. The hats on those Hair styles have been separated into actual hats.
- Hat Hairs styles have also been removed from Character Generator.
- Mapped B back to being cancel on the controller. This was originally a temporary change.
- Made watering can slow you down while using.
- Some minor pet happiness adjustments. (It's possible to get horrible mood, most gains are nerfed to be half as effective.)
- Pets spawn hungry now.
- Pet Treasures are now using biased random.
- Fixed underground fishing.
- Ladybugs and rhino beetles should not hang in the air if the tree was removed.
- TV Stand and Shop Counters offsetting the items on top of them should be fixed. (And the one in the building store)
- Made sure certain recipes don't conflict in crafting. Also adjusted values so that you craft 10 blocks at a time.
- World gen improvements around smoothing terrain.
- Fix maximising window not working when the window wasn't in fullscreen or borderless.
- Don't allow a missmatch between the game's and the server's version.
- Some more work around capping money to keep it from overflowing.
- Auth is optional for servers. Public servers heavily encouraged to have it on though.
- Don't have the controller send values for the sticks if it isn't active yet.
- Spawn rate of Will'O'The Wisp has been increased.
- Added another mode for gatherables and spawning during world gen. (Ignore, Chance and Always Spawn)
|
17th of January 2018: Sapling 1.1.23 (180117a)
|
- Merchants should now give their selling tutorial to players again.
- Dynamic economy was made to be a bit friendlier. (Prices go down slower mainly)
- Labelled prices should now be correct again.
- Fixed issue with shops not being stocked if the Totem was in range of the player, but the shelves weren't.
- Fixed issue where night transition was skipping an entire day. Might have also fixed being stuck in the menu at night.
- Made it harder for two totem entities to spawn in the same spot.
- Capture crates now show "Catch" verb when looking at animals.
- Capture crates will ignore pets now instead of crashing.
- World gen has been changed slightly to make slightly better terrain around objects.
- Some recipes have been changed to be non-buyable. Another recipe was added to building store.
- Trying to join a passworded server takes you back to mp menu and sets focus to password box
- Mod manager allows you to add your own tags for steam upload now. Also Added Translation tag.
- Fixed mod manager not uninstalling .cache files.
- Fixed mod manager complaining about folder missing when trying to change details of a uninstalled mod.
|
16th of January 2018: Sapling 1.1.22 (180116a)
|
- Secondary players get thrown a random pet now on startup. We are looking to make this better later.
- If you skip the tutorial, (By making Farm fan mad.), but then decide to do it, time will be locked at midday again to avoid time issues.
- Tiles now have "pullSoundGroup". Tiles will now play these sounds when harvested or pulled.
- Allow totems to be shown on the Map. ("showOnMap" to true. Can use "rotation" to affect how it shows on the map.)
- Seed maker ratios have been changed. Should be more forgiving now.
- Esc and Back can now be used to leave the map.
- Fixed some golden crops showing up in mixed seeds when they shouldn't be.
- Fix Collections page being off by 1, making it so some items didn't show up.
- Options buttons are now lengthened slightly more. Text shouldn't be cut off too early.
- Minor world gen speedup.
- Game should be more resilient to overflowing money.
- Fixed water appearing in the beach when it shouldn't.
- Removed creative mode from the options menu. Was confusing people.
- Asset Manager should no longer have assets crash while validating all files. (Should also be 2-4x faster now.)
- Mod manager now remembers that you have already uploaded a file when you remake the file again. Allows you to upload to the same workshop file.
- Mod manager should also have Steam Workshop tags. Working on adding support for custom tags soon.
- Alt Tabbing in borderless windowed mode and fullscreen should perform better and work as expected.
|
15th of January 2018: Sapling 1.1.21 (180115b)
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- A number of behind the scenes changes to rendering.
- A number of small bug fixes. Mainly to do with Inventory, Audio and rendering edge cases.
- More french language updates.
|
13th of January 2018: Sapling 1.1.19 (180113a)
|
- Newer, fancier emote faces for animals.
- Fix animal capture crates.
- Renamed some stations. (Carpentry → Carving, Masonry → Construction)
- Starter floor/wall recpices are Tiled instead of Carved. They also use cheap varnish instead of varnish. (Should make it possible to craft during tutorial)
- Made sure critical quest items can't be bought. (The stuff for fishing pond.)
- Make sure that the mouse is actually inside the achievement window before changing the description box.
- Fixed cobble path recipe showing wrong numbers.
- Changed fishing combinations to show & instead of +. (So 1 & 4 instead of 1 + 4)
- Fixed the recipe ingrediant count on the recipe UI.
- Fixed regression causing GPU usage to skyrocket on certain GPU's.
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11th of January 2018: Sapling 1.1.16 (180111a)
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- Fix the Fine Lumber recipe showing wrong lumber.
- Remove mushroom categories from acorn.
- Fixed stoptime description.
- Made sure golden seeds aren't buyable.
- Made sure treasure check took buyable into account.
- Only unlock the clothing achievement if the item equipped was actual clothing.
- Fix up the inventory control hint showing wrong button.
- Star Jelly should now go straight to the inventory.
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10th of January 2018: Sapling 1.1.15 (180110b)
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- Creature Bud plant actually gives the creature bud.
- Controller connected message should now show when using direct input controllers. (Older version controllers, Playstation Controllers or Nintendo Pro Controller)
- Behind the scenes memory optimisations. A lot of optimisations.
- French is now in game.
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10th of January 2018: Sapling 1.1.14 (180110a)
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- Bunch of behind the scenes stuff to do with memory management.
- Some minor optimisations
- Pet ears are now on the map.
- Campfire has a soundloop.
- Some changes to hopefully make Virus Scanners less mad at us.
- Passworded servers are now completely possible.
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9th of January 2018: Sapling 1.1.13 (180109b)
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- Some more totem updates. New worlds should be safe again for now.
- Updated village structures slightly.
- Some bugs got smaller.
- Temporarily removed docks from some tiles so objects can be placed on them.
- Chopping stations docks have been changed slightly.
- All crops should have a golden version now.
- Recipe intermediate items have been replaced with some more permanent models.
- Some newer food items have been replaced with some more permanent models.
- A /lot/ of background changes to bring in further optimisations.
- Allow items with a buy price of 0. Disallow selling price to be higher than buying price.
- Fixed showing unbuyable items in the shipping catalogue
- Avoid duping town square totems in festival structures.
- Player now looks at farm fan on world start.
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8th of January 2018: Sapling 1.1.10 (180108b)
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- French Translation has been added to the game.
- A free pet renamer form is now given with the pet.
- More new sounds.
- Several couple updates.
- Totem requirements now has a scrollbar if the list gets too large.
- Orchid Mantis doesn;t spawn on flowers and now works for bug achievements.
- Fixed a bug with sounds. They should be at the correct volume and apply effects correctly at all times.
- Lots of backend work optimising the game more.
- Server should now send out more packets when lagging behind. Less visible lag should occur.
- Mod manager UI improvements.
- Farm fan should be blocking the player again on world start.
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6th of January 2018: Sapling 1.1.8 (180106a)
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- Festival and airship structures have changed.
- Fixed some types with some particles.
- Door animations should allign better.
- Particles for the smaller campfire.
- Fixed bug with totems not showing that they need roofs properly.
- Fixed worldgen creating holes due to smoothing in rare cases.
- Make sure NoConsole was added to Steam check and firewall rules.
- If you manage to get past that check. The error message will now say to go to a webpage to get more info.
- Some more safety checks with merchants selling unsellable/unbuyable items.
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5th of January 2018: Sapling 1.1.7 (180105a)
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- New Village structures!
- Show Particles option in Options menu.
- Limited number of threads so high core cpu's don't Out of Memory as easily. (Really high end cpu's should crash less.)
- Gatherables can now spawn in only select biomes.
- Acorns can now be found in normal and meadow biomes.
- New bug. Orchid Mantis.
- Smaller Campfire has an animation now.
- Let grass replace dirt when a structure places flowers.
- Seed tool spams less noise on failure.
- Currency notification should now accumalate money a little over time.
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4th of January 2018: Sapling 1.1.6 (180104d)
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- Show particles button added to options menu.
- Bunch of entity changes are fixes for various issues that popped up since 1.1.3.
- Placement sounds are now required on tiles. A lot of tiles gained sounds on placement.
- Shipping crate items now auto-pickup.
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4th of January 2018: Sapling 1.1.3 (180104a)
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- Fixed world being paused after sleeping.
- There is now an essentials shelf in the Building Store.
- Allowed mods to add their totems to Max's villager quests. Therefore it's now possible to get modded villagers into the game without modifying base files.
- Fixed Client timestep being majorly ahead of Server Timestep on World Creation. A lot of problems that happened when creating a world is now fixed.
- Patisserie totem has been updated. Along with couple of the added Patisserie items.
- No longer possible to get villagers that are already in the village from Max.
- Some fixes to disconecting servers while talking to NPC's.
- Fixed crash when swapping/combining items.
- Fixed some trees missing their buffers. No more floating trees.
- Fixed up some more issues with Night Transition.
- Animals should get to food more often.
- Sound effects when Mass Breaking are merge into a single emit. Less lag when breaking multiple things at once.
- Some other behind the scenes fixes.
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3rd of January 2018: Sapling 1.1.1 (180103b)
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- Steam Achievements are live!
- New sounds for a whole bunch of things!
- Bee Spawn rate is now higher. Cricket Spawn rate is lower.
- New display cases for the Patisserie.
- Fixed up the night transition after earlier refactors.
- Lumber Prices have been lowered.
- Made sure villagers can path through doors.
- Fixed paths not smoothing up/down hills.
- Moutain intersecting with village should occur less often.
- Some server changes to better handle giving assets to players.
- Fixed up villagers interacting with disconnected players.
- Fixed a couple things wrong in Asset Manager.
- Fixed issue with Creative Menu sometimes giving multiple items on right click.
- Fixed an issue with bookshelves and grabbing items.
- Made Mod Manager force a content build if it failed on previously on Steam start.
- Staxel will not start if Mod Manager fails a content build.
- Ensured MassReplacer can't replace with objects larger than 1 tile.
- Some other behind the scenes fixes.
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