Difference between revisions of "ModdingHooks"
From wiki
(One intermediate revision by the same user not shown) | |||
Line 5: | Line 5: | ||
<code>namespace Staxel.Modding { | <code>namespace Staxel.Modding { | ||
public interface IModHook : IDisposable { | public interface IModHook : IDisposable { | ||
− | + | ... | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
} | } | ||
}</code> | }</code> | ||
Line 19: | Line 12: | ||
Other hook-able types include: | Other hook-able types include: | ||
− | + | <code> | |
ICommandBuilder | ICommandBuilder | ||
IItemBuilder | IItemBuilder | ||
Line 32: | Line 25: | ||
ITileConfigurationBuilder | ITileConfigurationBuilder | ||
ITileStateBuilder | ITileStateBuilder | ||
+ | </code> |
Latest revision as of 20:06, 6 January 2016
In the Staxel.dll
there is defined
namespace Staxel.Modding {
public interface IModHook : IDisposable {
...
}
}
To make a hooking make an assembly with a class that implements this interface publicly, and place this assembly next to the game .exe and it'll get loaded.
Other hook-able types include:
ICommandBuilder IItemBuilder IEntityAction IEffectBuilder IPlayerExtendedCommand IVillagerEntityCommand IVallagerEntityInstinct IEntityLogicBuilder IEntityPainterBuilder ITileComponentBuilder ITileConfigurationBuilder ITileStateBuilder