Difference between revisions of "Scythe Items"

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Scythes, currently, do not have any extra components when compared to [[Craft Items]], but will activate the ability to use the item as if it was a Scythe. This item reacts to tiles (i.e. break them) that have the [[Scytheable Component]] in their specifications.
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This item will break to [[Tile|Tiles]] that have the [[Scytheable Component]] in their specifications.
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Scythes, currently, do not have any extra components.
  
  

Latest revision as of 05:59, 12 December 2017

Items are fairly broad in their types. Each type has it's own properties and uses.

This page is for items that will act as if they were a Scythe.

Scythes are all items that have the following line;

"kind": "staxel.item.Scythe",

This item will break to Tiles that have the Scytheable Component in their specifications.

Scythes, currently, do not have any extra components.


Creating a Scythe Item

Scythe are created in the exact same way as Craft Items. In fact you should follow the guide, Items#How to Make a Normal Item, just replace the "kind" property with "staxel.item.Scythe".


Spawning in a Scythe Item

Follow the guide at Items#How to Spawn an Item. When that guide mentions "kind", make sure to use "staxel.item.Scythe" instead of "staxel.item.CraftItem" else you won't be able to spawn the item.


Config Options

The list of basic properties is included at Items#Config Options.