Modding Key Terms

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This page is a list of key terms that are used often in modding pages. This page will be edited as more values appear.


Collection Types

Blob

In terms of Staxel, "blob" is a generic term for anything that contains a number of properties. Blobs are always contained between { } . Every single new file you create is actually known as a blob, as each file will always start with { and end with } otherwise it would not work.


In terms of what this means when modding. A blob is just a collection of properties that can be edited. Whenever this term comes up, just know that it will make use of { }.


List

When writing files, you'll occasionally be asked to make a list of items. What this means is that you can specify multiple things that will generally all act the same. This comes up most times whenever a file can do multiple things. Files such as Treasures make use of this type heavily.

When making lists you will need to do the following;

"propertyName" : [
  item1,
  item2
]

All lists start with a property name as usual. This is followed up by the opening square bracket. Square brackets always denote a list. With that you can now add items. In a lot of cases this will be #Strings that are seperated by commas. Each comma is needed to specify a new item will follow afterwards. (Though it is fine to have a final comma with no item.) After all of this, you can follow up with the closing square bracket to finish the list off.

An example of this would be;

"particles" : [
  "staxel.particle.dirt.Dirt",
  "staxel.particle.dirt.Dirt2"
],

Variable Types

String

A string is anything that is a collection of letters. Strings can take any valid string characters, with only a couple exceptions. A string will always be encased in quotation marks. An example is provided below;

"propertyName" : "This is a string. It allows anything that is normal text. Even, The quick brown fox jumped over the lazy dog."


Bool

A Bool only has two values. These values are "True" or "False". These values, when used, are often used as toggles for certain features. When placed in a file they will look like;

"thisIsATrueProperty" : true,
"thisIsAFalseProperty" : false

As a note both True and true work, the same goes with False and false.


Integer

An integer is a number that has no decimal part, otherwise known as a whole number. These will look like the following;

"propertyName" : 1,

Note that when a integer is specified, you cannot have decimal numbers. This is not the same in reverse (e.g. An integer can be used in #Float)


Float

An float is a number that has decimal part, otherwise known as a decimal number. These will look like the following;

"propertyName" : 1.5,

Note that there is a maximum precision to a float, which is roughly 7 digits of precision. Also note that convention means that integer numbers will still have .0 afterwards to make sure that it is clear.

For more information on what a Float actually is, look up scientific notation. Floats are the computer equivalent to scientific notation.


Double

An double is exactly the same as a #Float but with one change. A Double has about 16 digits of precision, which is much more than float's roughly 7 digits of precision.


Vector 3

A Vector 3, is a mathematical term for an object that has 3 numbers. Vectors are used most often when specifying a location in Staxel's world. All Vector 3's come in the following form;

"propertyName" : { "x": 0.0, "y": 0.0, "z": 0.0 }

Note that the numbers can change depending on the type. They can be Integers, Floats or Doubles. Each of these are just slightly different from each other.