Difference between revisions of "Axe Items"
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[[Items]] are fairly broad in their types. Each [[:Category:Item Modding|type]] has it's own properties and uses. | [[Items]] are fairly broad in their types. Each [[:Category:Item Modding|type]] has it's own properties and uses. | ||
− | This page is for items that will act as if they were a | + | This page is for items that will act as if they were a Axe. |
Axes are all items that have the following line; | Axes are all items that have the following line; | ||
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</pre> | </pre> | ||
− | Axes, currently, do not have any extra components when compared to [[Craft Items]], but will activate the ability to use the item as if it was a | + | Axes, currently, do not have any extra components when compared to [[Craft Items]], but will activate the ability to use the item as if it was a Axe. This item reacts to tiles (i.e. break them) that have the [[Axeable Component]] in their specifications. |
Revision as of 02:57, 13 July 2017
Items are fairly broad in their types. Each type has it's own properties and uses.
This page is for items that will act as if they were a Axe.
Axes are all items that have the following line;
"kind": "staxel.item.Axe",
Axes, currently, do not have any extra components when compared to Craft Items, but will activate the ability to use the item as if it was a Axe. This item reacts to tiles (i.e. break them) that have the Axeable Component in their specifications.
Creating a Axe Item
Axes are created in the exact same way as Craft Items. In fact you should follow the guide, Craft Items#Creating a Craft Item, just replace the "kind" property with "staxel.item.Axe".
Spawning in a Axe Item
Follow the guide at Craft Items#Spawning in a Craft Item. When that guide mentions "kind", make sure to use "staxel.item.Axe" instead of "staxel.item.CraftItem" else you won't be able to spawn the item.
Config Options
The list of basic properties is included at Craft Items#Config Options.