Difference between revisions of "Axe Items"
DeamonHunter (Talk | contribs) m (Minor consistency corrections) |
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− | + | This item will break to [[Tile|Tiles]] that have the [[Axeable Component]] in their specifications. | |
+ | |||
+ | Axes, currently, do not have any extra components. | ||
= Creating a Axe Item = | = Creating a Axe Item = | ||
− | Axes are created in the exact same way as [[Craft Items]]. In fact you should follow the guide, [[ | + | Axes are created in the exact same way as [[Craft Items]]. In fact you should follow the guide, [[Items#How to Make a Normal Item]], just replace the "kind" property with "staxel.item.Axe". |
= Spawning in a Axe Item = | = Spawning in a Axe Item = | ||
− | Follow the guide at [[ | + | Follow the guide at [[Items#How to Spawn an Item]]. When that guide mentions "kind", make sure to use "staxel.item.Axe" instead of "staxel.item.CraftItem" else you won't be able to spawn the item. |
= Config Options = | = Config Options = | ||
− | The list of basic properties is included at [[ | + | The list of basic properties is included at [[Items#Config Options]]. |
Latest revision as of 05:07, 12 December 2017
Items are fairly broad in their types. Each type has it's own properties and uses.
This page is for items that will act as if they were a Axe.
Axes are all items that have the following line;
"kind": "staxel.item.Axe",
This item will break to Tiles that have the Axeable Component in their specifications.
Axes, currently, do not have any extra components.
Creating a Axe Item
Axes are created in the exact same way as Craft Items. In fact you should follow the guide, Items#How to Make a Normal Item, just replace the "kind" property with "staxel.item.Axe".
Spawning in a Axe Item
Follow the guide at Items#How to Spawn an Item. When that guide mentions "kind", make sure to use "staxel.item.Axe" instead of "staxel.item.CraftItem" else you won't be able to spawn the item.
Config Options
The list of basic properties is included at Items#Config Options.