Difference between revisions of "Magic Water Items"
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− | Magic | + | This item will grow [[Plants]] to their first harvestable state. |
+ | |||
+ | Magic Water, currently, do not have any extra components. | ||
= Creating a Magic Water Item = | = Creating a Magic Water Item = | ||
− | Magic Water Items are created in the exact same way as [[Craft Items]]. In fact you should follow the guide, [[ | + | Magic Water Items are created in the exact same way as [[Craft Items]]. In fact you should follow the guide, [[Items#How to Make a Normal Item]], just replace the "kind" property with "staxel.item.MagicWater". |
= Spawning in a Axe Item = | = Spawning in a Axe Item = | ||
− | Follow the guide at [[ | + | Follow the guide at [[Items#How to Spawn an Item]]. When that guide mentions "kind", make sure to use "staxel.item.MagicWater" instead of "staxel.item.CraftItem" else you won't be able to spawn the item. |
= Config Options = | = Config Options = | ||
− | The list of basic properties is included at [[ | + | The list of basic properties is included at [[Items#Config Options]]. |
Latest revision as of 06:06, 12 December 2017
Items are fairly broad in their types. Each type has it's own properties and uses.
This page is for items that will act as if they were Magic Water.
Magic Water items are all items that have the following line;
"kind": "staxel.item.MagicWater",
This item will grow Plants to their first harvestable state.
Magic Water, currently, do not have any extra components.
Creating a Magic Water Item
Magic Water Items are created in the exact same way as Craft Items. In fact you should follow the guide, Items#How to Make a Normal Item, just replace the "kind" property with "staxel.item.MagicWater".
Spawning in a Axe Item
Follow the guide at Items#How to Spawn an Item. When that guide mentions "kind", make sure to use "staxel.item.MagicWater" instead of "staxel.item.CraftItem" else you won't be able to spawn the item.
Config Options
The list of basic properties is included at Items#Config Options.