Difference between revisions of "Starting a Server"
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The developers have stated that they're looking into Steam for multiplayer networking - but this may be some time coming, as they have a very long list of things to do! | The developers have stated that they're looking into Steam for multiplayer networking - but this may be some time coming, as they have a very long list of things to do! | ||
− | For reference, the default port for Staxel is '''38465'''. | + | For reference, the default port for Staxel is '''38465''' TCP. |
'''If you're looking to start a server, please make sure you read all relevant sections before you start!''' | '''If you're looking to start a server, please make sure you read all relevant sections before you start!''' | ||
+ | |||
+ | = Steam Networking = | ||
+ | |||
+ | If you're just looking to play with your friends, and you have no need for a dedicated server, this is the section for you. As of Sapling 1.1.37, Steam Networking has been introduced. | ||
+ | |||
+ | # If you're hosting: | ||
+ | #* Create a world in single-player | ||
+ | #* In the main menu, click on '''"Multiplayer"''', and then '''"Play With Friends"''' | ||
+ | #* Select the world that you'd like to play on | ||
+ | #* Invite your friends to play with you using the Steam Overlay, or the friends list - just right-click them in your list and select '''"Invite to Game"'''. | ||
+ | # If you're playing on someone else's world, either: | ||
+ | #* Ask them to invite you to their game | ||
+ | #* Right-click them in your friends list and click '''"Join Game"''' | ||
+ | |||
+ | That's all there is to it! | ||
= Windows = | = Windows = | ||
Line 11: | Line 26: | ||
Staxel is designed with Windows in mind, and this is the easiest platform to host a server on. | Staxel is designed with Windows in mind, and this is the easiest platform to host a server on. | ||
− | If you're inexperienced with server hosting | + | If you're inexperienced with server hosting, this is the best option for you. |
== Requirements == | == Requirements == | ||
Line 117: | Line 132: | ||
= Linux = | = Linux = | ||
+ | |||
+ | While the Staxel server does not have official Linux support, it is possible to at least get the server to run on Linux. | ||
+ | |||
+ | '''Please note:''' This is an unsupported setup. There may be stability issues. Additionally, the server will run slower, or possibly quite faster, than it would under Windows. | ||
+ | |||
+ | '''This is only recommended for advanced users!''' | ||
+ | |||
+ | This guide assumes that you're using Arch Linux, Ubuntu/Debian, or Centos/RedHat/Fedora, and that you know what you're doing - however, the instructions should also work for other Linux distributions. | ||
+ | |||
+ | == Requirements == | ||
+ | |||
+ | # mono, which allows .Net applications to run under operating systems other than Microsoft Windows. | ||
+ | # xvfb, only needed if you're running the server headless or otherwise without a gui. | ||
+ | |||
+ | === Installing Requirements === | ||
+ | |||
+ | Install the previously mentioned software packages with the following commands: | ||
+ | |||
+ | If running a DEB-based(Ubuntu, Debian, etc) distro, type: | ||
+ | sudo apt-get install mono | ||
+ | sudo apt-get install xvfb | ||
+ | |||
+ | If running an RPM-based(RedHat, Centos, Fedora, etc) distro, type: | ||
+ | sudo yum install mono-core | ||
+ | sudo yum install xorg-x11-server-Xvfb | ||
+ | |||
+ | If running an pacman-based(Archlinux, etc?) distro, type: | ||
+ | sudo pacman -Sy mono | ||
+ | sudo pacman -Sy xorg-server-xvfb | ||
+ | |||
+ | Note: In each case, xvfb is optional if you have a desktop display or gui, but doesn't hurt to have it anyway. | ||
+ | |||
+ | == Installing Server == | ||
+ | |||
+ | === Easy Way === | ||
+ | |||
+ | You can just zip up the installation directory on windows and copy it over to linux and extract. This is SOO much easier than installing wine, and with it installing Steam or the stand-alone version, with all of their dependencies and whatnot. Just copy it. :P | ||
+ | |||
+ | === Hard(er) Way === | ||
+ | |||
+ | Another way is with steamcmd. Not as easy as just zipping it up, but some people like it hard. I don't judge. Install steamcmd following the directions from https://developer.valvesoftware.com/wiki/SteamCMD#Linux | ||
+ | |||
+ | Install Staxel with something like: steamcmd +login ACCOUNT_NAME PASSWORD +force_install_dir C:\steam\games\staxel +app_update 405710 +quit | ||
+ | |||
+ | == Starting the server == | ||
+ | |||
+ | Configuring your server from the command-line requires you to supply a set of command-line arguments whenever you start up the server. | ||
+ | * '''--creative=(false|true)''': Force Creative Mode to be turned on or off | ||
+ | * '''--interface=0.0.0.0''': If you need to listen on a specific interface, you can supply it here - '''Advanced users only!''' | ||
+ | * '''--local=(false|true)''': Unknown at this time | ||
+ | * '''--name=serverName''': Set the server name, used when public mode is <code>true</code> | ||
+ | * '''--password=password''': Set a server password, used on connection | ||
+ | * '''--playerlimit=4''': Limit the number of players that can be online at once | ||
+ | * '''--port=38465''': Set the server port to listen for connections on | ||
+ | * '''--public=(false|true)''': Disable or enable public mode | ||
+ | * '''--storage=localStorageName''': Set the name of the world to use here | ||
+ | * '''--upnp=(false|true)''': Set whether to attempt to use UPnP Port Forwarding | ||
+ | * '''--weakAuthentication=(false|true)''': Set whether to allow unauthenticated users to connect | ||
+ | |||
+ | Remember '''you do not have to supply every option''' - you can just supply what you need, and the rest will be defaulted. | ||
+ | |||
+ | You can omit "xvfb-run" if you are running the server on a system that has a desktop/gui, but it doesn't hurt to include it. | ||
+ | |||
+ | Make a sh file named something like "start.sh" and toss the following into it: | ||
+ | mono ./bin/Staxel.Server.exe --creative=false --name=myFarm --password=potato --playerlimit=8 --port=38465 --public=false --storage=myFarm --upnp=false | ||
+ | Make your script executable with: | ||
+ | chmod u+x start.sh | ||
+ | Now you can start your server with: | ||
+ | xvfb-run start.sh | ||
+ | |||
+ | New method reported by [[User:Piousminion|Piousminion]] | ||
+ | |||
+ | = Linux (Deprecated Method) = | ||
+ | |||
+ | This is an older method that has recently been reported to have issues. If the newer, recommended method gives you problems you can try this as a backup. | ||
While the Staxel server does not have official Linux support, it is possible to at least get the server to run on Linux. | While the Staxel server does not have official Linux support, it is possible to at least get the server to run on Linux. | ||
Line 224: | Line 314: | ||
Configuring your server from the command-line requires you to supply a set of command-line arguments whenever you start up the server. They correspond with the settings found in the Server Wizard above, so look at that section for detailed information on what these settings do. | Configuring your server from the command-line requires you to supply a set of command-line arguments whenever you start up the server. They correspond with the settings found in the Server Wizard above, so look at that section for detailed information on what these settings do. | ||
− | * '''-- | + | * '''--creative=(false|true)''': Force Creative Mode to be turned on or off |
+ | * '''--interface=0.0.0.0''': If you need to listen on a specific interface, you can supply it here - '''Advanced users only!''' | ||
* '''--local=(false|true)''': Unknown at this time | * '''--local=(false|true)''': Unknown at this time | ||
* '''--name=serverName''': Set the server name, used when public mode is <code>true</code> | * '''--name=serverName''': Set the server name, used when public mode is <code>true</code> | ||
* '''--password=password''': Set a server password, used on connection | * '''--password=password''': Set a server password, used on connection | ||
+ | * '''--playerlimit=4''': Limit the number of players that can be online at once | ||
* '''--port=38465''': Set the server port to listen for connections on | * '''--port=38465''': Set the server port to listen for connections on | ||
− | * '''-- | + | * '''--public=(false|true)''': Disable or enable public mode |
* '''--storage=localStorageName''': Set the name of the world to use here | * '''--storage=localStorageName''': Set the name of the world to use here | ||
− | |||
* '''--upnp=(false|true)''': Set whether to attempt to use UPnP Port Forwarding | * '''--upnp=(false|true)''': Set whether to attempt to use UPnP Port Forwarding | ||
* '''--weakAuthentication=(false|true)''': Set whether to allow unauthenticated users to connect | * '''--weakAuthentication=(false|true)''': Set whether to allow unauthenticated users to connect | ||
− | |||
Remember '''you do not have to supply every option''' - you can just supply what you need, and the rest will be defaulted. | Remember '''you do not have to supply every option''' - you can just supply what you need, and the rest will be defaulted. | ||
Line 252: | Line 342: | ||
== Admin commands == | == Admin commands == | ||
− | Administrators also get access to a set of admin commands | + | Administrators also get access to a set of admin commands - note that any arguments in <code>[square brackets]</code> are optional and can be left out |
− | * '''/fly''' - Enable flight | + | * '''/advanceTime amount (0.0-0.1)''' - Advance time |
+ | * '''/ban username [reason]''' - Ban a user from your server | ||
+ | * '''/cameraCapture camera_save_file_path''' - Unknown | ||
+ | * '''/cameraCapture''' - Unknown | ||
+ | * '''/cameraPlay [duration (0.0-1.0)] [loop (true/false)] [saved_camera_file_path]''' - Unknown | ||
+ | * '''/cameraReset''' - Unknown | ||
+ | * '''/cameraSave camera_save_file_path''' - Unknown | ||
+ | * '''/cameraStop''' - Unknown | ||
+ | * '''/changeMood increase/decrease (true/false)''' - Unknown, true/false seems to map to increase/decrease | ||
+ | * '''/creative [username] [start_creative_mode (true/false)]''' - Enable creative mode for a player | ||
+ | * '''/creativeMode [on (true/false)]''' - Enable or disable creative mode for the server | ||
+ | * '''/currentTime''' - Get the current ingame time | ||
+ | * '''/describeitem [username]''' - Unknown | ||
+ | * '''/ditto [username] villager_NPC_code''' - Unknown | ||
+ | * '''/doemote emote_name [use_look_at_entity (true/false)]''' - Emote! | ||
+ | * '''/emote emote_name''' - Emote! | ||
+ | * '''/enablecheats''' - Enable cheats - this will disable Steam achievements! | ||
+ | * '''/entityInfo entity_id''' - Get information about an entity | ||
+ | * '''/fly [username] [start_flying (true/false)]''' - Enable flight for a player | ||
+ | * '''/Give all recipes [username]''' - Give all recipes to a player - TODO: Check syntax | ||
+ | * '''/givepetals username amount''' - Spawn in some extra money for a player | ||
+ | * '''/help [command_name]''' - Get a list of commands, or information about a specific command | ||
+ | * '''/kick username''' - Kick a user from your server | ||
+ | * '''/mute username [length_in_minutes (default: 60)]''' - Mute a player | ||
+ | * '''/noclip [username] [start_noclip (true/false)]''' - Enable flight for a player and allow them to fly through the ground and other solid objects | ||
* '''/op username''' - Give someone else admin access, this will also allow them to do the tutorial with Farm Fan | * '''/op username''' - Give someone else admin access, this will also allow them to do the tutorial with Farm Fan | ||
− | * '''/ | + | * '''/pe expression_atlas [display_time]''' - Unknown |
+ | * '''/plantgrowth''' - Unknown | ||
+ | * '''/playExpression expression_code [display_time]''' - Play an expression | ||
+ | * '''/players''' - List online players | ||
+ | * '''/position [username]''' - Get the position of a player | ||
+ | * '''/qs [start_flying (true/false)]''' - Unknown | ||
+ | * '''/quickStart [start_flying (true/false)]''' - Unknown | ||
+ | * '''/reload''' - Unknown | ||
+ | * '''/resetplayer''' - Unknown | ||
+ | * '''/saveDesign filename''' - Unknown | ||
+ | * '''/saveOutfit filename''' - Unknown | ||
+ | * '''/seed''' - Get the world seed | ||
+ | * '''/spawncoins [username] petal_amount''' - Spawn some money for a player | ||
+ | * '''/spawnitem [username] item (kind/specification {})''' - Spawn an item for a player | ||
+ | * '''/spawnmaterial [username] material_name''' - Spawn an item for a player - use the material name from the asset manager | ||
+ | * '''/spawntile [username] tile_code''' - Spawn a tile for a player - use the tile name from the asset manager | ||
+ | * '''/stealpetals amount [remove (true/false)]''' - Unknown | ||
+ | * '''/stopTime''' - Stop time | ||
+ | * '''/teleport [username] location (\{0, 0, 0\})''' - Teleport a player to a specific location | ||
+ | * '''/tileAt [location (\{0, 0, 0\})]''' - Get information about a tile in a specific location | ||
* '''/tp player_1 player_2''' Teleport ''player_1'' to ''player_2'' | * '''/tp player_1 player_2''' Teleport ''player_1'' to ''player_2'' | ||
− | * '''/ | + | * '''/unban username''' - Unban a user that you banned previously |
− | * '''/ | + | * '''/unmute username''' - Unmute a user that you muted previously |
+ | * '''/weather type (sun, rain, snow, storm or weather code)''' - Change the weather | ||
== Stopping the server == | == Stopping the server == | ||
When you're done with the server for now or just want to update it, simply press <code>CTRL + C</code> with the server terminal open. This will shut down the server. Please be patient, as the server will take a few moments to save everything! | When you're done with the server for now or just want to update it, simply press <code>CTRL + C</code> with the server terminal open. This will shut down the server. Please be patient, as the server will take a few moments to save everything! |
Latest revision as of 16:59, 25 June 2020
The following explains how to start a server and connect to it. Currently, there is no way to start a multiplayer server in-game, nor is there a way to limit a server to just Steam friends.
The developers have stated that they're looking into Steam for multiplayer networking - but this may be some time coming, as they have a very long list of things to do!
For reference, the default port for Staxel is 38465 TCP.
If you're looking to start a server, please make sure you read all relevant sections before you start!
Contents
Steam Networking
If you're just looking to play with your friends, and you have no need for a dedicated server, this is the section for you. As of Sapling 1.1.37, Steam Networking has been introduced.
- If you're hosting:
- Create a world in single-player
- In the main menu, click on "Multiplayer", and then "Play With Friends"
- Select the world that you'd like to play on
- Invite your friends to play with you using the Steam Overlay, or the friends list - just right-click them in your list and select "Invite to Game".
- If you're playing on someone else's world, either:
- Ask them to invite you to their game
- Right-click them in your friends list and click "Join Game"
That's all there is to it!
Windows
Staxel is designed with Windows in mind, and this is the easiest platform to host a server on.
If you're inexperienced with server hosting, this is the best option for you.
Requirements
- A copy of Staxel, either on Steam or the Standalone version
- The ability to forward a port on your router (this is preferred)
If you're unable to forward ports, you may also use Hamachi. This is detailed towards the end of the Windows section.
Starting the server with Steam
Note: If you're using SteamCMD, skip to the next section.
Starting the server with Steam on Windows is very simple:
- Open up steam and find Staxel in your library
- Double-click on Staxel or click the play button
- Select "Dedicated Server" and click the play button
If you want to play Staxel at the same time, press the "Start game client with Steam" button now. This will open a copy of Staxel for you to play on.
For a list of settings and what they do, please see the Server Configuration section.
Starting the server without Steam
Starting the server with the Standalone version of Staxel is very simple:
- Open up the Staxel launcher
- Click on the "Server" button
If you want to play Staxel at the same time, press the "Start game client" button now. This will open a copy of Staxel for you to play on.
For a list of settings and what they do, please see the Server Configuration section.
Starting the server with the command-line
If you're working remotely, don't have a screen, or just don't want to use your mouse, you can also start the server from the command-line.
This is a more advanced technique - if you're not confident with your skills on the command-line, it's recommended that you choose one of the first two methods.
- Open up a copy of Powershell, or the Windows command prompt (
cmd
) - Use
cd
to find your way to wherever you have Staxel installed - Once you've found Staxel's install folder,
cd
into thebin
folder - Run
Staxel.Server.exe
and the server will start in the command-prompt
Please note: This method will not allow you to configure the server with the Server Wizard. Details on how to configure your server this way can be found in the Server Configuration section.
Installing the server using SteamCMD
If you have a dedicated Windows server, you can simply install and use Steam as you would at home. However, if you'd rather not run Steam all the time, you may prefer to work with SteamCMD instead.
This is a more advanced technique - if you're not confident with your skills on the command-line, it's recommended that you choose one of the first two methods. In fact, if you don't specifically need SteamCMD, please don't use it.
SteamCMD is a command-line application, which allows you to download and install games and game servers from Steam. If you're planning to do this, you may prefer to set up a separate Steam account with only Staxel on it, as you're going to have to save the password to your Steam account on the server if you want to make updates quicker.
Note: This guide assumes that you're installing SteamCMD to C:\steam\steamcmd
and storing your games in C:\steam\games
. If this isn't the case, remember to modify the paths below!
In short, here's what you'll need to do:
- Download a copy of SteamCMD to your computer and extract it
- Set up a couple of scripts to make your life easier
- Update and login with SteamCMD
- Download Staxel
- Run the server using the methods explained previously
If you need more detailed instructions:
- Download SteamCMD from this link and extract
steamcmd.exe
toC:\steam\steamcmd
. - Add
C:\steam
to your system'sPATH
- Open This PC (or My Computer on earlier versions of Windows)
- Right-click a blank section of the window and select Properties
- Select Advanced System Settings, and then select the Advanced tab in the window that appears
- Click the Environment Variables button, select the
PATH
entry in the System Variables section, and hit Edit- On newer versions of Windows: Hit the Add button, type
C:\steam
into the box it gives you and click OK - On older versions of Windows: Add the following text to the value:
;C:\steam
and click OK - don't forget the semicolon!
- On newer versions of Windows: Hit the Add button, type
- Click OK and close the windows you just opened
- Create a file named
steam.bat
inC:\steam
and insert the contents of this file - Open a command prompt or Powershell, type
steam
and hit enter - this will download Steam and you will be presented with aSteam>
prompt - Use
login account_name password
to log into your Steam account - follow the instructions given to authenticate with Steam Guard or 2-factor as necessary - Type
quit
and hit enter to close SteamCMD - Create a file named
update_staxel.bat
inC:\steam
and insert the contents of this file - Replace
ACCOUNT_NAME
andPASSWORD
in the file with your Steam account name and password - Go back to your command prompt or Powershell window, type
update_staxel
and hit enter - this will download and install Staxel inC:\steam\games\staxel
- Open
C:\steam\games\staxel\_CommonRedist
and install each of the requirements - if you're not planning to actually run the game, then you will not need to install DirectX, but do install everything else - Once these are all installed, you're ready to go - See Starting the server without Steam or Starting the server with the command-line for information on running the server
- If you want to update the server at any point, simply stop it and run
update_staxel
in a command prompt or Powershell again
Hamachi
Please note: Hamachi does impact the performance of your network, and may result in lag for your players. Please only use it as a last resort.
Many thanks to Edy Nelson for writing the original guide for this
If you're planning to do this, make sure your server is not set to Public mode.
- Install Hamachi from this page, and make sure anyone that wants to play also installs it
- Open a network, or "VPN tunnel"
- Give your friends the name of the network, and the password if you set one
- Set up your server as explained in the above sections
- Give your friends the IPv4 address assigned to you by Hamachi
- You can right-click your name in Hamachi and click on "Copy IPv4 Address"
- Have your friends connect to the address you just sent them
Hamachi can be quite temperamental - it may be advantageous to use something more complicated (for example, Zero Tier One) if you have problems with it.
Linux
While the Staxel server does not have official Linux support, it is possible to at least get the server to run on Linux.
Please note: This is an unsupported setup. There may be stability issues. Additionally, the server will run slower, or possibly quite faster, than it would under Windows.
This is only recommended for advanced users!
This guide assumes that you're using Arch Linux, Ubuntu/Debian, or Centos/RedHat/Fedora, and that you know what you're doing - however, the instructions should also work for other Linux distributions.
Requirements
- mono, which allows .Net applications to run under operating systems other than Microsoft Windows.
- xvfb, only needed if you're running the server headless or otherwise without a gui.
Installing Requirements
Install the previously mentioned software packages with the following commands:
If running a DEB-based(Ubuntu, Debian, etc) distro, type:
sudo apt-get install mono sudo apt-get install xvfb
If running an RPM-based(RedHat, Centos, Fedora, etc) distro, type:
sudo yum install mono-core sudo yum install xorg-x11-server-Xvfb
If running an pacman-based(Archlinux, etc?) distro, type:
sudo pacman -Sy mono sudo pacman -Sy xorg-server-xvfb
Note: In each case, xvfb is optional if you have a desktop display or gui, but doesn't hurt to have it anyway.
Installing Server
Easy Way
You can just zip up the installation directory on windows and copy it over to linux and extract. This is SOO much easier than installing wine, and with it installing Steam or the stand-alone version, with all of their dependencies and whatnot. Just copy it. :P
Hard(er) Way
Another way is with steamcmd. Not as easy as just zipping it up, but some people like it hard. I don't judge. Install steamcmd following the directions from https://developer.valvesoftware.com/wiki/SteamCMD#Linux
Install Staxel with something like: steamcmd +login ACCOUNT_NAME PASSWORD +force_install_dir C:\steam\games\staxel +app_update 405710 +quit
Starting the server
Configuring your server from the command-line requires you to supply a set of command-line arguments whenever you start up the server.
- --creative=(false|true): Force Creative Mode to be turned on or off
- --interface=0.0.0.0: If you need to listen on a specific interface, you can supply it here - Advanced users only!
- --local=(false|true): Unknown at this time
- --name=serverName: Set the server name, used when public mode is
true
- --password=password: Set a server password, used on connection
- --playerlimit=4: Limit the number of players that can be online at once
- --port=38465: Set the server port to listen for connections on
- --public=(false|true): Disable or enable public mode
- --storage=localStorageName: Set the name of the world to use here
- --upnp=(false|true): Set whether to attempt to use UPnP Port Forwarding
- --weakAuthentication=(false|true): Set whether to allow unauthenticated users to connect
Remember you do not have to supply every option - you can just supply what you need, and the rest will be defaulted.
You can omit "xvfb-run" if you are running the server on a system that has a desktop/gui, but it doesn't hurt to include it.
Make a sh file named something like "start.sh" and toss the following into it:
mono ./bin/Staxel.Server.exe --creative=false --name=myFarm --password=potato --playerlimit=8 --port=38465 --public=false --storage=myFarm --upnp=false
Make your script executable with:
chmod u+x start.sh
Now you can start your server with:
xvfb-run start.sh
New method reported by Piousminion
Linux (Deprecated Method)
This is an older method that has recently been reported to have issues. If the newer, recommended method gives you problems you can try this as a backup.
While the Staxel server does not have official Linux support, it is possible to at least get the server to run on Linux.
Please note: This is an unsupported setup. There may be stability issues. Additionally, the server will run slower than it would under Windows.
This is only recommended for advanced users!
This guide assumes that you're using Arch Linux, and that you know what you're doing - however, the instructions should also work for other Linux distributions.
Requirements
- The
wine
package (on Arch, this is in the Multilib repository) - The
wine-mono
package - A decently fast machine - the server is quite intensive on CPU, and Wine only makes things slower
- If you're using Steam directly, you may want to use
winetricks
to install it
Setting up your environment
It's recommended that you run the server in 64-bit mode. While you will see some warnings about 32-bit libraries not working correctly, things should function just fine.
This guide assumes that you're using the default WINEPREFIX
(which is ~/.wine
) and that you are not forcing it into 32-bit mode with the WINEARCH
environment variable.
- Open a terminal - this guide assumes you're using
bash
as your shell, so adapt the commands as needed if you're not - Run
wine cfg
- this will set up your Wine prefix and open the configuration tool, which you can close once it appears
Installing Staxel with Steam
- Install Steam using Wine - you can do this using
winetricks
, which has Steam under the "Install an application" section - Open Steam and install Staxel in the usual way
- Move to the Starting the server section
Installing the Standalone version of Staxel
- Outside of wine, download your Standalone copy of Staxel
- Copy it to a folder within
~/.wine/drive_c/
- Use Wine to install Staxel, you can use
winefile
to do this - Start up the Staxel launcher and make sure it's up to date
- Move to the Starting the server section
Installing Staxel with SteamCMD
If you're working on a "headless" machine - for example, a machine without a screen of it own, or a remote machine that you connect to with SSH - this is the method you want.
- Install SteamCMD using your package manager (On arch, it's available from the AUR)
- Open a terminal and run
sudo steamcmd +quit
(usesu -c "steamcmd +quit"
if you don't have sudo set up)- We do this to update SteamCMD, only root is able to do this
- Run
steamcmd +login ACCOUNT_NAME PASSWORD +quit
to login to your Steam account- Replace
ACCOUNT_NAME
andPASSWORD
with your Steam login username and password
- Replace
- Create a file named
update_staxel.sh
and insert the contents of this file - Run
chmod +x update_staxel.sh
to mark the script you just made as executable - Run
./update_staxel.sh
and SteamCMD will download and install Staxel inC:\staxel
on your Wine drive - Run
wine cmd
and then runcd C:\staxel\_CommonRedist
to move to Staxel's requirements - Install the Visual C Redistributable with
vcredist\2013\vcredist_x64.exe /install /quiet /norestart
- Install XNA with
msiexec /quiet /i XNA\4.0\xnafx40_redist.msi
- Do not install DirectX or DotNet - Installing the latter will completely break your install
- Use
CTRL + C
to exit your cmd session - Move to the Starting the server section
Starting the server
- Take note of where you installed Staxel
- If you installed with Steam as detailed above, it will be in
C:\Program Files (x86)\Steam\steamapps\common\Staxel
on your Wine drive - If you installed the Standalone version of Staxel, by default it installs to
C:\Users\YOUR_USERNAME\AppData\Local\Staxel.Launcher
, whereYOUR_USERNAME
is your username on Linux - If you installed with SteamCMD as detailed above, it will be in
C:\staxel
on your Wine drive
- If you installed with Steam as detailed above, it will be in
- To run the server, use
wine "path_to_staxel\bin\Staxel.Server.exe"
, replacingpath_to_staxel
with wherever you installed Staxel to- Remember, when you run things with Wine, you need to refer to them as they would be on Windows, not the direct path you'd use on Linux
Please note: This method will not allow you to configure the server with the Server Wizard. Details on how to configure your server this way can be found in the Server Configuration section.
Server Configuration
For reference, the default port for Staxel is 38465.
There are two ways to configure and run your server, and the one you end up with will depend on the server setup method you followed above.
Configuring with the Server Wizard
The Server Wizard is the recommended way to run a server on Windows. You will be presented with a window which offers a set of configuration options. Below is an explanation of each option:
- Public: Enabling this will show your server on the public server list. If you don't want strangers joining your server, keep this disabled, or set a password
- If you're using Hamachi or another virtual LAN solution, make sure this option is disabled, or players won't be able to connect
- Creative Mode: You can enable or disable Creative Mode here. There are three options:
- On will force Creative Mdoe to be turned on
- Off will force Creative Mode to be turned off
- Keep Server Setting will check the world for the last value of the Creative Mode setting, and use that
- Server Name: The name of your server on the public server list - if you've turned off the Public option, this will be unavailable
- Port: The port to listen for connections on - this defaults to 38465, and you shouldn't need to change it under normal circumstances
- Player Limit: If you'd like to limit the number of players that can be connected at once, you can enter a number here
- Password: If you want to prevent people from connecting without a password, you can enter that password here
- Allow unauthenticated players: If you enable this, players that are playing the game in offline mode may connect to the server. This will be greyed out if the server is public. It's not recommended that you enable this as it can make your server insecure
- Attempt automatic UPnP portforwarding: If your router supports UPnP port-forwarding, this option will attempt to save you some time and have the server forward the port automatically. Unfortunately, this won't work on a majority of routers
- StorageName: Set this to the name of your world, and don't forget it! If you only ever intend to run a single world on your server, you can leave this blank
You can test your port forwarding settings by clicking the "Test Port" button and waiting for a moment. The box to the right of the button will contain the result of this test. If the test fails, then nobody will be able to connect to your server from machines not on your network!
Once you've verified that your port forwarding is working, take note of the "Your External Server Address" box. This contains the IP address that players can use to connect to your server - this IP will correspond with the IP of the machine you're running the server on.
Note: If you have a dynamic IP address, the address that players need to connect to will change. You can deal with that using a dynamic DNS service, such as no-ip.net. This will give you a domain name instead of an IP address - simply give that domain name to your players.
Those of you with a static IP address can use a domain name pointed to that address as normal.
Once you've finished configuring your server in the server wizard as shown above, you're ready to get started! Click the '"Start Server" button and the server will start up in a new window.
Configuring from the command-line
Configuring your server from the command-line requires you to supply a set of command-line arguments whenever you start up the server. They correspond with the settings found in the Server Wizard above, so look at that section for detailed information on what these settings do.
- --creative=(false|true): Force Creative Mode to be turned on or off
- --interface=0.0.0.0: If you need to listen on a specific interface, you can supply it here - Advanced users only!
- --local=(false|true): Unknown at this time
- --name=serverName: Set the server name, used when public mode is
true
- --password=password: Set a server password, used on connection
- --playerlimit=4: Limit the number of players that can be online at once
- --port=38465: Set the server port to listen for connections on
- --public=(false|true): Disable or enable public mode
- --storage=localStorageName: Set the name of the world to use here
- --upnp=(false|true): Set whether to attempt to use UPnP Port Forwarding
- --weakAuthentication=(false|true): Set whether to allow unauthenticated users to connect
Remember you do not have to supply every option - you can just supply what you need, and the rest will be defaulted.
Working with mods
Mods are available to use in multiplayer. If you're using mods, then you will also need to install them on the server - You can use the Staxel mod manager in the usual way to do this.
While mods may be downloaded from the server, only cosmetic mods may be obtained in this way at the moment. If you're using a mod that includes any code, you'll need to have each of your users install that mod themselves. Steam Workshop is great for this!
If you installed your server without Steam, you can try Steam Workshop Downloader for downloading Workshop mods.
Server Administration
When your server has been started, don't announce it right away - make sure you connect to the server before anyone else. The reason for this is that the first person to join the server becomes the administrator. Administrators are the only players to get access to Farm Fan's tutorial - everyone else is given a pet house and 750 petals to buy their own tools (once they also speak to Farm Fan).
Admin commands
Administrators also get access to a set of admin commands - note that any arguments in [square brackets]
are optional and can be left out
- /advanceTime amount (0.0-0.1) - Advance time
- /ban username [reason] - Ban a user from your server
- /cameraCapture camera_save_file_path - Unknown
- /cameraCapture - Unknown
- /cameraPlay [duration (0.0-1.0)] [loop (true/false)] [saved_camera_file_path] - Unknown
- /cameraReset - Unknown
- /cameraSave camera_save_file_path - Unknown
- /cameraStop - Unknown
- /changeMood increase/decrease (true/false) - Unknown, true/false seems to map to increase/decrease
- /creative [username] [start_creative_mode (true/false)] - Enable creative mode for a player
- /creativeMode [on (true/false)] - Enable or disable creative mode for the server
- /currentTime - Get the current ingame time
- /describeitem [username] - Unknown
- /ditto [username] villager_NPC_code - Unknown
- /doemote emote_name [use_look_at_entity (true/false)] - Emote!
- /emote emote_name - Emote!
- /enablecheats - Enable cheats - this will disable Steam achievements!
- /entityInfo entity_id - Get information about an entity
- /fly [username] [start_flying (true/false)] - Enable flight for a player
- /Give all recipes [username] - Give all recipes to a player - TODO: Check syntax
- /givepetals username amount - Spawn in some extra money for a player
- /help [command_name] - Get a list of commands, or information about a specific command
- /kick username - Kick a user from your server
- /mute username [length_in_minutes (default: 60)] - Mute a player
- /noclip [username] [start_noclip (true/false)] - Enable flight for a player and allow them to fly through the ground and other solid objects
- /op username - Give someone else admin access, this will also allow them to do the tutorial with Farm Fan
- /pe expression_atlas [display_time] - Unknown
- /plantgrowth - Unknown
- /playExpression expression_code [display_time] - Play an expression
- /players - List online players
- /position [username] - Get the position of a player
- /qs [start_flying (true/false)] - Unknown
- /quickStart [start_flying (true/false)] - Unknown
- /reload - Unknown
- /resetplayer - Unknown
- /saveDesign filename - Unknown
- /saveOutfit filename - Unknown
- /seed - Get the world seed
- /spawncoins [username] petal_amount - Spawn some money for a player
- /spawnitem [username] item (kind/specification {}) - Spawn an item for a player
- /spawnmaterial [username] material_name - Spawn an item for a player - use the material name from the asset manager
- /spawntile [username] tile_code - Spawn a tile for a player - use the tile name from the asset manager
- /stealpetals amount [remove (true/false)] - Unknown
- /stopTime - Stop time
- /teleport [username] location (\{0, 0, 0\}) - Teleport a player to a specific location
- /tileAt [location (\{0, 0, 0\})] - Get information about a tile in a specific location
- /tp player_1 player_2 Teleport player_1 to player_2
- /unban username - Unban a user that you banned previously
- /unmute username - Unmute a user that you muted previously
- /weather type (sun, rain, snow, storm or weather code) - Change the weather
Stopping the server
When you're done with the server for now or just want to update it, simply press CTRL + C
with the server terminal open. This will shut down the server. Please be patient, as the server will take a few moments to save everything!