Difference between revisions of "Modding Key Terms"

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= Variable Types =
+
= Collection Types =
 
== Blob ==
 
== Blob ==
 
In terms of Staxel, "blob" is a generic term for anything that contains a number of properties. Blobs are always contained between <code> { } </code>. Every single new file you create is actually known as a blob, as each file will always start with <code>{</code> and end with <code>}</code> otherwise it would not work.
 
In terms of Staxel, "blob" is a generic term for anything that contains a number of properties. Blobs are always contained between <code> { } </code>. Every single new file you create is actually known as a blob, as each file will always start with <code>{</code> and end with <code>}</code> otherwise it would not work.
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== List of [Blank] ==
+
== List ==
 
When writing files, you'll occasionally be asked to make a list of items. What this means is that you can specify multiple things that will generally all act the same. This comes up most times whenever a file can do multiple things. Files such as [[Treasures]] make use of this type heavily.
 
When writing files, you'll occasionally be asked to make a list of items. What this means is that you can specify multiple things that will generally all act the same. This comes up most times whenever a file can do multiple things. Files such as [[Treasures]] make use of this type heavily.
  
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</pre>
 
</pre>
  
 
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= Variable Types =
 
== String ==
 
== String ==
 
A string is anything that is a collection of letters. Strings can take any valid string characters, with only a couple exceptions. A string will always be encased in quotation marks. An example is provided below;
 
A string is anything that is a collection of letters. Strings can take any valid string characters, with only a couple exceptions. A string will always be encased in quotation marks. An example is provided below;
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"propertyName" : "This is a string. It allows anything that is normal text. Even, The quick brown fox jumped over the lazy dog."
 
"propertyName" : "This is a string. It allows anything that is normal text. Even, The quick brown fox jumped over the lazy dog."
 
</pre>
 
</pre>
 +
 +
 +
== Colour ==
 +
Colour is a very specifically formatted string. This string is a collection of Hexadecimal numbers (0-9 + A-F) that either is 6 characters long or 8 characters long. If it is 6 characters long then it will be interpretted as "RRGGBB" where R is red, G is green and B is blue. If it is 8 characters long then it will be interpretted as "AARRGGBB" where A is the Alpha, R is red, G is green and B is blue. You can often get these hexadecimal values from any image editor or from the internet.
 +
 +
When used in file, they will look like;
 +
 +
<pre>
 +
"propertyName" : "FF153256",
 +
"propertyName2" : "A392F1"
 +
</pre>
 +
 +
 +
== Bool ==
 +
A Bool only has two values. These values are "True" or "False". These values, when used, are often used as toggles for certain features. When placed in a file they will look like;
 +
<pre>
 +
"thisIsATrueProperty" : true,
 +
"thisIsAFalseProperty" : false
 +
</pre>
 +
 +
As a note both True and true work, the same goes with False and false.
 +
 +
 +
== Integer ==
 +
An integer is a number that has no decimal part, otherwise known as a whole number. These will look like the following;
 +
<pre>
 +
"propertyName" : 1,
 +
</pre>
 +
 +
Note that when a integer is specified, you cannot have decimal numbers. This is not the same in reverse (e.g. An integer can be used in [[#Float]])
 +
 +
 +
== Float ==
 +
An float is a number that has decimal part, otherwise known as a decimal number. These will look like the following;
 +
<pre>
 +
"propertyName" : 1.5,
 +
</pre>
 +
 +
Note that there is a maximum precision to a float, which is roughly 7 digits of precision. Also note that convention means that integer numbers will still have <code>.0</code> afterwards to make sure that it is clear.
 +
 +
For more information on what a Float actually is, look up scientific notation. Floats are the computer equivalent to scientific notation.
 +
 +
 +
== Double  ==
 +
An double is exactly the same as a [[#Float]] but with one change. A Double has about 16 digits of precision, which is much more than float's roughly 7 digits of precision.
 +
 +
 +
== Vector 3==
 +
A Vector 3, is a mathematical term for an object that has 3 numbers. Vectors are used most often when specifying a location in Staxel's world. All Vector 3's come in the following form;
 +
<pre>
 +
"propertyName" : { "x": 0.0, "y": 0.0, "z": 0.0 }
 +
</pre>
 +
 +
Note that the numbers can change depending on the type. They can be [[#Integer|Integers]], [[#Float|Floats]] or [[#Double|Doubles]]. Each of these are just slightly different from each other.
 +
 +
 +
== Vector 2==
 +
A Vector 2, is a mathematical term for an object that has 2 numbers. Vectors are used most often when specifying a location in Staxel's world. All Vector 2's come in the following form;
 +
<pre>
 +
"propertyName" : { "x": 0.0, "y": 0.0 }
 +
</pre>
 +
 +
Note that the numbers can change depending on the type. They can be [[#Integer|Integers]], [[#Float|Floats]] or [[#Double|Doubles]]. Each of these are just slightly different from each other.

Latest revision as of 05:39, 20 September 2017

This page is a list of key terms that are used often in modding pages. This page will be edited as more values appear.


Collection Types

Blob

In terms of Staxel, "blob" is a generic term for anything that contains a number of properties. Blobs are always contained between { } . Every single new file you create is actually known as a blob, as each file will always start with { and end with } otherwise it would not work.


In terms of what this means when modding. A blob is just a collection of properties that can be edited. Whenever this term comes up, just know that it will make use of { }.


List

When writing files, you'll occasionally be asked to make a list of items. What this means is that you can specify multiple things that will generally all act the same. This comes up most times whenever a file can do multiple things. Files such as Treasures make use of this type heavily.

When making lists you will need to do the following;

"propertyName" : [
  item1,
  item2
]

All lists start with a property name as usual. This is followed up by the opening square bracket. Square brackets always denote a list. With that you can now add items. In a lot of cases this will be #Strings that are seperated by commas. Each comma is needed to specify a new item will follow afterwards. (Though it is fine to have a final comma with no item.) After all of this, you can follow up with the closing square bracket to finish the list off.

An example of this would be;

"particles" : [
  "staxel.particle.dirt.Dirt",
  "staxel.particle.dirt.Dirt2"
],

Variable Types

String

A string is anything that is a collection of letters. Strings can take any valid string characters, with only a couple exceptions. A string will always be encased in quotation marks. An example is provided below;

"propertyName" : "This is a string. It allows anything that is normal text. Even, The quick brown fox jumped over the lazy dog."


Colour

Colour is a very specifically formatted string. This string is a collection of Hexadecimal numbers (0-9 + A-F) that either is 6 characters long or 8 characters long. If it is 6 characters long then it will be interpretted as "RRGGBB" where R is red, G is green and B is blue. If it is 8 characters long then it will be interpretted as "AARRGGBB" where A is the Alpha, R is red, G is green and B is blue. You can often get these hexadecimal values from any image editor or from the internet.

When used in file, they will look like;

"propertyName" : "FF153256",
"propertyName2" : "A392F1"


Bool

A Bool only has two values. These values are "True" or "False". These values, when used, are often used as toggles for certain features. When placed in a file they will look like;

"thisIsATrueProperty" : true,
"thisIsAFalseProperty" : false

As a note both True and true work, the same goes with False and false.


Integer

An integer is a number that has no decimal part, otherwise known as a whole number. These will look like the following;

"propertyName" : 1,

Note that when a integer is specified, you cannot have decimal numbers. This is not the same in reverse (e.g. An integer can be used in #Float)


Float

An float is a number that has decimal part, otherwise known as a decimal number. These will look like the following;

"propertyName" : 1.5,

Note that there is a maximum precision to a float, which is roughly 7 digits of precision. Also note that convention means that integer numbers will still have .0 afterwards to make sure that it is clear.

For more information on what a Float actually is, look up scientific notation. Floats are the computer equivalent to scientific notation.


Double

An double is exactly the same as a #Float but with one change. A Double has about 16 digits of precision, which is much more than float's roughly 7 digits of precision.


Vector 3

A Vector 3, is a mathematical term for an object that has 3 numbers. Vectors are used most often when specifying a location in Staxel's world. All Vector 3's come in the following form;

"propertyName" : { "x": 0.0, "y": 0.0, "z": 0.0 }

Note that the numbers can change depending on the type. They can be Integers, Floats or Doubles. Each of these are just slightly different from each other.


Vector 2

A Vector 2, is a mathematical term for an object that has 2 numbers. Vectors are used most often when specifying a location in Staxel's world. All Vector 2's come in the following form;

"propertyName" : { "x": 0.0, "y": 0.0 }

Note that the numbers can change depending on the type. They can be Integers, Floats or Doubles. Each of these are just slightly different from each other.