Difference between revisions of "Scythe Items"
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− | + | This item will break to [[Tile|Tiles]] that have the [[Scytheable Component]] in their specifications. | |
+ | |||
+ | Scythes, currently, do not have any extra components. | ||
= Creating a Scythe Item = | = Creating a Scythe Item = | ||
− | Scythe are created in the exact same way as [[Craft Items]]. In fact you should follow the guide, [[ | + | Scythe are created in the exact same way as [[Craft Items]]. In fact you should follow the guide, [[Items#How to Make a Normal Item]], just replace the "kind" property with "staxel.item.Scythe". |
= Spawning in a Scythe Item = | = Spawning in a Scythe Item = | ||
− | Follow the guide at [[ | + | Follow the guide at [[Items#How to Spawn an Item]]. When that guide mentions "kind", make sure to use "staxel.item.Scythe" instead of "staxel.item.CraftItem" else you won't be able to spawn the item. |
= Config Options = | = Config Options = | ||
− | The list of basic properties is included at [[ | + | The list of basic properties is included at [[Items#Config Options]]. |
Latest revision as of 04:59, 12 December 2017
Items are fairly broad in their types. Each type has it's own properties and uses.
This page is for items that will act as if they were a Scythe.
Scythes are all items that have the following line;
"kind": "staxel.item.Scythe",
This item will break to Tiles that have the Scytheable Component in their specifications.
Scythes, currently, do not have any extra components.
Creating a Scythe Item
Scythe are created in the exact same way as Craft Items. In fact you should follow the guide, Items#How to Make a Normal Item, just replace the "kind" property with "staxel.item.Scythe".
Spawning in a Scythe Item
Follow the guide at Items#How to Spawn an Item. When that guide mentions "kind", make sure to use "staxel.item.Scythe" instead of "staxel.item.CraftItem" else you won't be able to spawn the item.
Config Options
The list of basic properties is included at Items#Config Options.