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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.playstaxel.com/index.php?action=history&amp;feed=atom&amp;title=Items</id>
		<title>Items - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.playstaxel.com/index.php?action=history&amp;feed=atom&amp;title=Items"/>
		<link rel="alternate" type="text/html" href="https://wiki.playstaxel.com/index.php?title=Items&amp;action=history"/>
		<updated>2026-05-22T23:40:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.2</generator>

	<entry>
		<id>https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5985&amp;oldid=prev</id>
		<title>DeamonHunter: Oops.</title>
		<link rel="alternate" type="text/html" href="https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5985&amp;oldid=prev"/>
				<updated>2017-12-12T11:40:17Z</updated>
		
		<summary type="html">&lt;p&gt;Oops.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:40, 12 December 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= How to Spawn an Item =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= How to Spawn an Item =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Object spawning is actually used a fair bit inside of both game files, such as [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Treasures&lt;/del&gt;]], [[Animals]] and [[Villager Jobs]] and in-game via the &amp;lt;code&amp;gt;/spawnitem&amp;lt;/code&amp;gt; command. This helps specify what items can be used for what, for example what items to give to a player or what items to check for in crafting. You can also use object spawning ingame by using the /give command.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Object spawning is actually used a fair bit inside of both game files, such as [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Treasure Pools&lt;/ins&gt;]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Farm Animal|Farm &lt;/ins&gt;Animals]] and [[Villager Jobs]] and in-game via the &amp;lt;code&amp;gt;/spawnitem&amp;lt;/code&amp;gt; command. This helps specify what items can be used for what, for example what items to give to a player or what items to check for in crafting. You can also use object spawning ingame by using the /give command.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most items will use a variation of the following;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most items will use a variation of the following;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DeamonHunter</name></author>	</entry>

	<entry>
		<id>https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5932&amp;oldid=prev</id>
		<title>DeamonHunter: Major Updates to the main item page. Should be easier to tell what to do and where to go.</title>
		<link rel="alternate" type="text/html" href="https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5932&amp;oldid=prev"/>
				<updated>2017-12-05T09:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;Major Updates to the main item page. Should be easier to tell what to do and where to go.&lt;/p&gt;
&lt;a href=&quot;https://wiki.playstaxel.com/index.php?title=Items&amp;amp;diff=5932&amp;amp;oldid=5536&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>DeamonHunter</name></author>	</entry>

	<entry>
		<id>https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5536&amp;oldid=prev</id>
		<title>DeamonHunter: Missing Period.</title>
		<link rel="alternate" type="text/html" href="https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5536&amp;oldid=prev"/>
				<updated>2017-07-05T07:22:28Z</updated>
		
		<summary type="html">&lt;p&gt;Missing Period.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:22, 5 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second use case is tiles. Tiles do not actually need their own &amp;quot;*.item&amp;quot; files as the game can generate them. However tiles are useful to spawn in, especially when needed for other items. As such, even though you won't need to create an &amp;quot;*.item&amp;quot; file for tiles, you can head to [[Tile Items]] in order to see how to spawn them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second use case is tiles. Tiles do not actually need their own &amp;quot;*.item&amp;quot; files as the game can generate them. However tiles are useful to spawn in, especially when needed for other items. As such, even though you won't need to create an &amp;quot;*.item&amp;quot; file for tiles, you can head to [[Tile Items]] in order to see how to spawn them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third use case is Clothing. Clothing items are fairly similar to Tiles, in that you don't need to create a &amp;quot;*.item&amp;quot; file for them, but to spawn them you'll need to look at [[Clothing Items]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third use case is Clothing. Clothing items are fairly similar to Tiles, in that you don't need to create a &amp;quot;*.item&amp;quot; file for them, but to spawn them you'll need to look at [[Clothing Items]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All other cases, head on over to [[:Category:Item Modding]] to see their specific cases.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All other cases, head on over to [[:Category:Item Modding]] to see their specific cases.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Universal Item Properties =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Universal Item Properties =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DeamonHunter</name></author>	</entry>

	<entry>
		<id>https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5535&amp;oldid=prev</id>
		<title>DeamonHunter: Spelling errors</title>
		<link rel="alternate" type="text/html" href="https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5535&amp;oldid=prev"/>
				<updated>2017-07-05T07:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Spelling errors&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:21, 5 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L83&quot; &gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a couple rules with item spawning that you should keep in mind though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a couple rules with item spawning that you should keep in mind though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. If a code is specified, then it will try to look for that item in the database of items. If the item already exists, that is a *.item &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;acutally &lt;/del&gt;exists for it, it will then use that item. With this, you do not need to specify a &amp;quot;kind&amp;quot;, however doing so might make it more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resistent &lt;/del&gt;to changes in the *.item. (Specifying &amp;quot;kind&amp;quot;, leads to the game checking if the item that was gotten from the code is the same specified in this file.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. If a code is specified, then it will try to look for that item in the database of items. If the item already exists, that is a *.item &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually &lt;/ins&gt;exists for it, it will then use that item. With this, you do not need to specify a &amp;quot;kind&amp;quot;, however doing so might make it more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resistant &lt;/ins&gt;to changes in the *.item. (Specifying &amp;quot;kind&amp;quot;, leads to the game checking if the item that was gotten from the code is the same specified in this file.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. If a code is not specified, then it will try to make an item based on the information provided in the above statement. This is especially used when creating items that do not use &amp;quot;*.item&amp;quot; files, such as tiles or clothing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. If a code is not specified, then it will try to make an item based on the information provided in the above statement. This is especially used when creating items that do not use &amp;quot;*.item&amp;quot; files, such as tiles or clothing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DeamonHunter</name></author>	</entry>

	<entry>
		<id>https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5534&amp;oldid=prev</id>
		<title>DeamonHunter: /* Universal Spawning Rules */</title>
		<link rel="alternate" type="text/html" href="https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5534&amp;oldid=prev"/>
				<updated>2017-07-05T07:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Universal Spawning Rules&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:20, 5 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L93&quot; &gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can test this in game by doing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;/spawnitem [YourName] { &amp;quot;code&amp;quot;: &amp;quot;staxel.items.crops.Apple&amp;quot;}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can test this in game by doing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;/spawnitem [YourName] { &amp;quot;code&amp;quot;: &amp;quot;staxel.items.crops.Apple&amp;quot;}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L104&quot; &gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can test this in game by doing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;/spawnitem [YourName] {&amp;quot;kind&amp;quot;: &amp;quot;staxel.item.Clothing&amp;quot;, &amp;quot;accessory&amp;quot;: &amp;quot;staxel.accessories.characters.accessories.glasses.AGlass&amp;quot;, &amp;quot;palette&amp;quot;: &amp;quot;staxel.palette.red&amp;quot;}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can test this in game by doing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;/spawnitem [YourName] {&amp;quot;kind&amp;quot;: &amp;quot;staxel.item.Clothing&amp;quot;, &amp;quot;accessory&amp;quot;: &amp;quot;staxel.accessories.characters.accessories.glasses.AGlass&amp;quot;, &amp;quot;palette&amp;quot;: &amp;quot;staxel.palette.red&amp;quot;}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And this spawns a tile for the player to place.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And this spawns a tile for the player to place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L113&quot; &gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can test this in game by doing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;/spawnitem [YourName] {&amp;quot;kind&amp;quot;: &amp;quot;staxel.item.Placer&amp;quot;,&amp;quot;tile&amp;quot;: &amp;quot;staxel.tile.grass.GrassLayer.1&amp;quot;}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can test this in game by doing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;code&amp;gt;&lt;/ins&gt;/spawnitem [YourName] {&amp;quot;kind&amp;quot;: &amp;quot;staxel.item.Placer&amp;quot;,&amp;quot;tile&amp;quot;: &amp;quot;staxel.tile.grass.GrassLayer.1&amp;quot;}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For more information on how to spawn items. You can head to [[:Category:Item Modding]] and look for the specific item type.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For more information on how to spawn items. You can head to [[:Category:Item Modding]] and look for the specific item type.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DeamonHunter</name></author>	</entry>

	<entry>
		<id>https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5533&amp;oldid=prev</id>
		<title>DeamonHunter: Initial commit. Links subject to change.</title>
		<link rel="alternate" type="text/html" href="https://wiki.playstaxel.com/index.php?title=Items&amp;diff=5533&amp;oldid=prev"/>
				<updated>2017-07-05T07:16:54Z</updated>
		
		<summary type="html">&lt;p&gt;Initial commit. Links subject to change.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Modding]]&lt;br /&gt;
In Staxel, *.items are just anything that can be collected and be displayed in the player's hands or in the player's inventory. This is actually a very broad category of things, which can not be simply explained on a single page. This will mainly be an explanatory page focusing on the overall item system and the couple of universal properties.&lt;br /&gt;
&lt;br /&gt;
For a list of specific item types head to [[:Category:Item Modding]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Useful information =&lt;br /&gt;
== Common Cases ==&lt;br /&gt;
Items are very broad, covering many different areas, however there generally are a couple of common use cases.&lt;br /&gt;
&lt;br /&gt;
The first use case is your common item. [[Craft Items]] are your typical item and contain mostly information on how to render the item in the hand properly. This type of item is not place-able on or in anything but [[Docks]]. But as such it is useful for crafting, as the name suggests. &lt;br /&gt;
&lt;br /&gt;
The second use case is tiles. Tiles do not actually need their own &amp;quot;*.item&amp;quot; files as the game can generate them. However tiles are useful to spawn in, especially when needed for other items. As such, even though you won't need to create an &amp;quot;*.item&amp;quot; file for tiles, you can head to [[Tile Items]] in order to see how to spawn them.&lt;br /&gt;
&lt;br /&gt;
The third use case is Clothing. Clothing items are fairly similar to Tiles, in that you don't need to create a &amp;quot;*.item&amp;quot; file for them, but to spawn them you'll need to look at [[Clothing Items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All other cases, head on over to [[:Category:Item Modding]] to see their specific cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Universal Item Properties =&lt;br /&gt;
All items are based off a singular base item. In most cases, items will have the following base to them;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;code&amp;quot;: &amp;quot;staxel.item.something&amp;quot;,&lt;br /&gt;
  &amp;quot;kind&amp;quot;: &amp;quot;staxel.item.craftItem&amp;quot;,&lt;br /&gt;
  &amp;quot;categories&amp;quot;: [&amp;quot;item&amp;quot;, &amp;quot;category2&amp;quot;],&lt;br /&gt;
  &amp;quot;searchable&amp;quot;: true&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As such most files will allow you to set these properties. Though some may add additional categories or may overwrite settings. The explanation to these properties are as follows;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;code&amp;quot; ==&lt;br /&gt;
'''Valid options (String): &amp;lt;code&amp;gt;A unique string which item this object is.&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Default Value:''' No default value is specified. Always need to provide your own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A string containing the code of the item the blob will be referring to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;kind&amp;quot; ==&lt;br /&gt;
'''Valid options (String): &amp;lt;code&amp;gt;A string represented pointing to a type of object.&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Default Value:''' No default value is specified. Always need to provide your own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A string containing a value which tells Staxel's code how to treat the item. Each type of item has it's own kind code, which you can view over at [[:Category:Item Modding]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;categories&amp;quot; ==&lt;br /&gt;
'''Valid options (List of strings): &amp;lt;code&amp;gt;A list of strings that can be used to identify the object.&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Default Value:''' Null or nothing specified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A list of strings that will be used to identify the object. They act as additional search properties in the catalogue and creative menu. As well as a way to categorise for crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;searchable&amp;quot; ==&lt;br /&gt;
'''Valid options (List of strings): &amp;lt;code&amp;gt;True or False&amp;lt;/code&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Default Value:''' True&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Determines whether or not this item can actually be searched for in the catalogue and creative menu. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Universal Spawning Rules =&lt;br /&gt;
&lt;br /&gt;
Object spawning is actually used a fair bit inside of both game files, such as [[Treasures]], [[Animals]] and [[Villager Jobs]]. This helps specify what items can be used for what, for example what items to give to a player or what items to check for in crafting. You can also use object spawning ingame by using the /give command.&lt;br /&gt;
&lt;br /&gt;
Most item spawns use, at the very least, the following section;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;code&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
  &amp;quot;kind&amp;quot;: &amp;quot;&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are a couple rules with item spawning that you should keep in mind though.&lt;br /&gt;
&lt;br /&gt;
1. If a code is specified, then it will try to look for that item in the database of items. If the item already exists, that is a *.item acutally exists for it, it will then use that item. With this, you do not need to specify a &amp;quot;kind&amp;quot;, however doing so might make it more resistent to changes in the *.item. (Specifying &amp;quot;kind&amp;quot;, leads to the game checking if the item that was gotten from the code is the same specified in this file.)&lt;br /&gt;
&lt;br /&gt;
2. If a code is not specified, then it will try to make an item based on the information provided in the above statement. This is especially used when creating items that do not use &amp;quot;*.item&amp;quot; files, such as tiles or clothing.&lt;br /&gt;
&lt;br /&gt;
For example, the following is a valid item spawn blob which spawns an apple.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;code&amp;quot;: &amp;quot;staxel.item.crops.Apple&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You can test this in game by doing '''/spawnitem [YourName] { &amp;quot;code&amp;quot;: &amp;quot;staxel.items.crops.Apple&amp;quot;}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following spawns a set of glasses for a player.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;kind&amp;quot;: &amp;quot;staxel.item.Clothing&amp;quot;,&lt;br /&gt;
  &amp;quot;accessory&amp;quot;: &amp;quot;staxel.accessories.characters.accessories.glasses.AGlass&amp;quot;,&lt;br /&gt;
  &amp;quot;palette&amp;quot;: &amp;quot;staxel.palette.red&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You can test this in game by doing '''/spawnitem [YourName] {&amp;quot;kind&amp;quot;: &amp;quot;staxel.item.Clothing&amp;quot;, &amp;quot;accessory&amp;quot;: &amp;quot;staxel.accessories.characters.accessories.glasses.AGlass&amp;quot;, &amp;quot;palette&amp;quot;: &amp;quot;staxel.palette.red&amp;quot;}'''&lt;br /&gt;
&lt;br /&gt;
And this spawns a tile for the player to place.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;kind&amp;quot;: &amp;quot;staxel.item.Placer&amp;quot;,&lt;br /&gt;
  &amp;quot;tile&amp;quot;: &amp;quot;staxel.tile.grass.GrassLayer.1&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You can test this in game by doing '''/spawnitem [YourName] {&amp;quot;kind&amp;quot;: &amp;quot;staxel.item.Placer&amp;quot;,&amp;quot;tile&amp;quot;: &amp;quot;staxel.tile.grass.GrassLayer.1&amp;quot;}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information on how to spawn items. You can head to [[:Category:Item Modding]] and look for the specific item type.&lt;/div&gt;</summary>
		<author><name>DeamonHunter</name></author>	</entry>

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